Tapinator, Inc. (OTCQB: TAPM) Breaking News -
August 13, 2018
Tapinator Enters Global Distribution Deal for Solitaire Dash with Cheetah Mobile
New York, NY – August 13, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a developer and
publisher of mobile games and applications on the iOS, Google Play and Amazon
platforms is pleased to announce a worldwide distribution deal for its Solitaire
Dash mobile game with Cheetah Mobile (NYSE: CMCM).
Under the four-year initial agreement, Cheetah becomes the exclusive worldwide
distributor for all mobile versions of the Solitaire Dash game.
Cheetah Mobile is a leading mobile internet company dedicated to making the
world smarter. It aims to provide leading apps for mobile users worldwide and
connect users with personalized content powered by artificial intelligence.
Cheetah Mobile was formed in November 2010 as a merger between Kingsoft Security
and Conew Image, bringing together Kingsoft Security's 18 years of security
technology experience and Conew's internet DNA. The Company has attracted
approximately 600 million global MAUs in more than 200 countries and regions, of
which approximately 70% are located outside of China.
Solitaire Dash is Tapinator’s horse-racing themed tri-peaks solitaire mobile
game which originally launched in 2017 and recently received a significant
update for its 2.0 version. The user interface was completely redesigned in the
form of a map to visually represent player progress. This redesign has resulted
in a map featuring 324 unique levels across 18 racetracks. Players now have many
additional ways to increase earning potential and in-game rewards, including
purses for completing racetracks and "sponsorships" that are awarded for
completing in-game content. In short, Solitaire Dash 2.0 now combines the proven
systems of top grossing card games with its own unique features to create a
best-in-class solitaire product. Tapinator’s CEO, Ilya Nikolayev, has personally
created the vision and overseen the development of Solitaire Dash since the
game’s inception.
Commenting on the agreement, Tapinator President Andrew Merkatz said “Given the
overwhelmingly positive player response and monetization potential with
Solitaire Dash, we are very excited to work with Cheetah Mobile to bring the
game to their massive worldwide mobile audience. We look forward to working with
Cheetah Mobile to continue to enhance and localize the game in order to delight
more players and capture market share within the highly lucrative solitaire
category on mobile.
"It’s exciting to partner with Tapinator," said Keith Huan, Producer of Cheetah
Games. "Solitaire Dash offers hybrid game play of classic Solitaire combined
with a horse racing theme. We really looking forward to working with Tapinator
to optimize and localize the game in order to deliver a unique game experience
to our users worldwide."
About Tapinator
Tapinator (OTCQB: TAPM) develops and publishes mobile games and applications on
the iOS, Google Play and Amazon platforms. Tapinator’s portfolio includes over
300 mobile gaming titles that, collectively, have achieved over 450 million
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire
Dash and Dice Mage. Tapinator generates revenues through the sale of branded
advertisements and via consumer transactions, including in-app purchases.
Founded in 2013, Tapinator is headquartered in New York, with product
development teams located in North America, Europe and Asia. Consumers can find
high-quality mobile entertainment wherever they see the ‘T’ character logo, or
at http://tapinator.com.
About Cheetah Mobile
Cheetah Mobile is a leading mobile Internet company with strong global vision.
It has attracted hundreds of millions of monthly active users through its mobile
utility products such as Clean Master and Cheetah Keyboard, casual games such as
Piano Tiles 2, and live streaming product Live.me. The Company provides its
advertising customers, which include direct advertisers and mobile advertising
networks through which advertisers place their advertisements, with direct
access to highly targeted mobile users and global promotional channels. The
Company also provides value-added services to its mobile application users
through the sale of in-app virtual items on select mobile products and games.
Cheetah Mobile is committed to leveraging its cutting-edge artificial
intelligence technologies to power its products and make the world smarter. It
has been listed on the New York Stock Exchange since May 2014.
Forward Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” “feel,” "may," "will," "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
development and monetization of our mobile games, future results, performance or
achievements to differ significantly from those expressed or implied by the
forward-looking statements. Such risks and uncertainties include, among others,
our belief that “Solitaire Dash” will, via the distribution agreement with
Cheetah Mobile, more likely achieve its monetization potential, will continue to
be positively received by mobile players, that Cheetah Mobile will be effective
in bringing the game to their massive worldwide mobile audience, that we will be
able to effectively enhance and localize the game, that the solitaire category
on mobile is highly lucrative, and that we will be able to capture additional
market share within the solitaire category on mobile. Tapinator undertakes no
obligation to update or revise any forward-looking statements. The quoting and
trading of the Company's common stock on the OTC Market Group's OTC Link
quotation system is often thin and characterized by wide fluctuations in trading
prices, due to many factors that may have little to do with the Company's
operations or business prospects. As a result, there may be volatility in the
market price of the shares of the Company's common stock for reasons unrelated
to operating performance. Moreover, the OTC Market Group's OTC Link quotation
system is not a stock exchange, and trading of securities on it is often more
sporadic than trading of securities listed on the NASDAQ Stock market or another
securities exchange. Accordingly, stockholders may have difficulty reselling any
of their shares. For a further description of the risks and uncertainties that
could cause actual results to differ from those expressed in these
forward-looking statements, as well as risks relating to the business of the
Company, see Tapinator's Risk Factors which are available within the disclaimers
section of Tapinator.com.
CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232
Cheetah Mobile
All media inquiries within the US, please contact:
press@cmcm.com
All media inquiries within the Asia-Pacific region, please contact:
apacpr@conew.com
Source: Tapinator
Tapinator Provides Product Line Update
New York, NY – July 9, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a developer and
publisher of mobile games and applications on the iOS, Google Play and Amazon
platforms today provided a general product line update and an overview of recent
and upcoming product launches.
Full-Featured Games
The Company continues to have significant conviction regarding its Full-Featured
Games and Applications business. The Company’s goal for its Full-Featured
business is to create franchise-type products that are evergreen in nature (also
known as “Forever Franchises”). In order to accomplish this goal, the Company
understands the need to develop products that achieve customer lifetime values (LTVs)
that exceed the customer acquisition cost, at scale. The Company has been able
to achieve this, at certain download volumes, for two products: Video Poker
Classic and Solitaire Dash. The Company believes that, in 2018, it will be able
to improve core metrics and scale both of these games via marketing, as well as
launch new products that can join Video Poker Classic and Solitaire Dash as
Forever Franchises.
Our Full-Featured product pipeline highlights include:
Solitaire Dash 2.0 (released on iOS June 14, 2018): our horse-racing themed
tri-peaks solitaire game received a significant update for its 2.0 version. The
user interface was completely redesigned in the form of a map to visually
represent player progress. This redesign has resulted in a map featuring 324
unique levels across 18 racetracks. Players now have many additional ways to
increase earning potential and in-game rewards, including purses for completing
racetracks and "sponsorships" that are awarded for completing in-game content.
In short, Solitaire Dash 2.0 now combines the proven systems of top grossing
card games with its own unique features to create a best-in-class solitaire
product. Early results from the game update have exceeded management’s
expectations and have resulted in D1 – D14 player retention improvements of
31%-59% from previously strong baseline metrics. The game is scheduled to be
released on the Google Play and Amazon platforms later this month.
Freemium Subscription Product 1 (scheduled for release August 2018): we will be
providing a more detailed application description as the release date
approaches.
Freemium Subscription Product 2 (scheduled for release September 2018): we will
be providing a more detailed application description as the release date
approaches.
Dice Mage Duel (scheduled for release September 2018): with this upcoming sequel
to the critically acclaimed Dice Mage and Dice Mage 2 games, magical dice
dueling is back! Battle other mages in this turn-based multiplayer card game.
Summon monsters, conjure spells, and roll mystic dice! Collect cards, find and
upgrade powerful loot to become the ultimate Dice Mage. The first two Dice Mage
games have strong short-term retention and average revenue per daily active user
(ARPDAU). Management believes that the introduction of multiplayer game-play
along with other key changes to the game will result in strong long-term
retention thereby providing the opportunity to profitably scale the product.
Rapid-Launch Games
As communicated repeatedly over the past eighteen months, we previously
recognized that our Rapid-Launch Game product line had peaked and that we had
chosen to pivot the strategic focus of Tapinator to our Full-Featured Games
business, where we believe the opportunity to be greater and more sustainable.
While our Rapid Launch games library continues to be significant in scale and
provide a long tail of meaningful revenue to the Company, recent changes in the
Google Play store have reduced the discovery of our existing Rapid Launch Games
and have likely made the introduction of new Rapid Launch Games to be more
challenging. An explanation of these changes may be found here: https://android-developers.googleblog.com/2018/06/improving-discovery-of-quality-apps-and.html.
While we will continue to assess the long-term impact of these changes, we do
expect to see a materially negative impact on our Rapid Launch Game results for
the remainder of this year. We plan to announce our second quarter results on or
around August 15th, 2018, and will provide greater detail at that time,
including what impact, if any, these changes will have on our previously
announced 2018 guidance.
Blockchain Games
In January of this year, we announced the creation of a new subsidiary to
develop and publish distributed apps and games that leverage blockchain
technology. Since then, we have launched two fully functioning products, Dark
Winds and BitPainting. We recognized that the blockchain gaming market was in
its infancy. To that end, we previously communicated to our shareholders that we
did not expect these efforts to contribute materially to our 2018 revenues. We
are extremely proud of the high quality of both of these products and how they
were brought to market both efficiently and on schedule. That being said, we are
disappointed in the slow commercial adoption of both products. While we will
continue to selectively develop both products, we are taking a cautious
go-forward approach regarding blockchain games as we recognize that the
addressable market may currently be too small to generate significant near term
value for our shareholders.
About Tapinator
Tapinator (OTCQB: TAPM) develops and publishes mobile games and applications on
the iOS, Google Play and Amazon platforms. Tapinator’s portfolio includes over
300 mobile gaming titles that, collectively, have achieved over 450 million
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire
Dash and Dice Mage. Tapinator generates revenues through the sale of branded
advertisements and via consumer transactions, including in-app purchases.
Founded in 2013, Tapinator is headquartered in New York, with product
development teams located in the United States, Germany, Indonesia, Pakistan and
Canada. Consumers can find high-quality mobile entertainment wherever they see
the ‘T’ character logo, or at http://tapinator.com.
Forward Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” “feel,” "may," "will," "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
development and monetization of our mobile games, future results, performance or
achievements to differ significantly from those expressed or implied by the
forward-looking statements. Such risks and uncertainties include, among others,
our belief that our Full-Featured Games will continue to produce positive
results, particularly in terms of our goal of creating franchise-type games with
very long or evergreen product lifespans (“Forever Franchises”) in the
Full-Featured Games category and our belief that we can continue to scale “Video
Poker Classic” and “Solitaire Dash” to achieve our desired customer and ROI
metrics, our belief that we can successfully launch at least three new
Full-Featured products in the third and fourth quarter of 2018, our belief that
the introduction of multiplayer game-play and other changes to the Dice Mage
Duel sequel will result in strong long-term retention and the opportunity to
profitably scale the product, our expectation that the Google Play store policy
changes will have a materially negative impact on our Rapid Launch Game results
for the remainder of 2018 and our cautious go-forward approach to our blockchain
game business. Tapinator undertakes no obligation to update or revise any
forward-looking statements. The quoting and trading of the Company's common
stock on the OTC Market Group's OTC Link quotation system is often thin and
characterized by wide fluctuations in trading prices, due to many factors that
may have little to do with the Company's operations or business prospects. As a
result, there may be volatility in the market price of the shares of the
Company's common stock for reasons unrelated to operating performance. Moreover,
the OTC Market Group's OTC Link quotation system is not a stock exchange, and
trading of securities on it is often more sporadic than trading of securities
listed on the NASDAQ Stock market or another securities exchange. Accordingly,
stockholders may have difficulty reselling any of their shares. For a further
description of the risks and uncertainties that could cause actual results to
differ from those expressed in these forward-looking statements, as well as
risks relating to the business of the Company, see Tapinator's Risk Factors
which are available within the disclaimers section of Tapinator.com.
CONTACT
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232
SOURCE: Tapinator
Tapinator Launches BitPainting, a Crypto Collectibles
Platform for the Global Art Market
Da Vinci’s Salvator Mundi Returns to the
Auction Market
Historic Blockchain Auction Begins at Noon EST Today
New York, NY – PRNewswire -
May 31, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer
and publisher of mobile games and applications on the iOS, Google Play, Amazon,
and Ethereum platforms, today announces that it has released the Early Access
version of BitPainting, a crypto-collectibles platform for the global art
market.
Collectors interested in owning a piece of art history may sign up to
participate in today’s historic auction via
EarlyAccess.BitPainting.com
using a Chrome or Firefox web browser. Today’s auction on the Ethereum Network
will include 12 iconic artworks from renowned painters including Leonardo da
Vinci’s Salvatore Mundi.
In 2011, the dramatic public unveiling of Salvator Mundi (‘Saviour of the
World’), in the exhibition Leonardo da Vinci: Painter at the Court of Milan at
The National Gallery in London, caused a worldwide media sensation. Painted by
one of history’s greatest and most renowned artists, whose works are exceedingly
rare — fewer than 20 paintings in existence are generally accepted as from the
artist’s own hand — it was the first discovery of a painting by Leonardo da
Vinci since 1909. “It was, without question the greatest artistic rediscovery of
the 21st century - a painting of the most iconic figure in the world by the most
important artist of all time,” according to auction house Christie’s where it
sold in November 2017 for an astonishing $450.3 million. Six short months later,
Salvatore Mundi could again shatter records as it returns to the auction block
today as the lead lot in BitPainting’s inaugural auction of virtual iconic art
on the blockchain.
“After significant development efforts by our team, we are very excited to
announce the initial launch of BitPainting, a new digital platform for
collecting iconic art on the blockchain,” said Ilya Nikolayev, CEO of Tapinator.
“BitPainting allows art enthusiasts to collect and interact with rare virtual
artwork on the Ethereum network. Art lovers can acquire iconic works, mint
editions, sell, gift and explore famous works from world-renowned artists.
BitPainting members can assemble unique collections and browse the artwork
amassed by our community. Each artwork on BitPainting is a non-fungible
(ERC-721) token, which is stored on the Ethereum blockchain. We have built
specialized smART™ contracts which guarantee the
scarcity, ownership, and provenance of these works. These smART™ contracts allow
BitPainting collectors to create limited editions of their artworks, enabling a
form of limited, decentralized supply as well as profit opportunities.
We believe the $45 billion art market is ripe for disruption by blockchain
technology. We see a future where crypto-collectibles drive art sales via
digital scarcity and democratize the collection of physical, digital and virtual
fine art. In fact, we have already witnessed significant early market adoption
of crypto-collectibles. Recently, CryptoKitties’ virtual cat, Celestial Cyber
Dimension, sold for $140,000 via LiveAuctioneers and Kevin Abosch’s Forever Rose
sold for $1 million via GIFTO. We believe Tapinator is well positioned to become
a leader in the crypto collectibles market through the BitPainting platform,”
concluded Nikolayev.
About BitPainting
BitPainting is a new digital platform for collecting iconic art on the
blockchain, allowing art enthusiasts to interact with rare virtual artwork on
the Ethereum network. Art lovers can use the BitPainting Platform to acquire
iconic works, mint editions, sell, gift and explore famous creations from
world-renowned artists. BitPainting members can assemble unique collections and
browse the artwork amassed by our community.
Each artwork on the BitPainting Platform is a non-fungible (ERC-721) token,
which is stored on the Ethereum blockchain. BitPainting is built utilizing
specialized smART™ contracts which guarantee scarcity, ownership, and
provenance. These proprietary smART™ contracts allow BitPainting collectors to
create limited editions of their artworks, enabling a form of limited,
decentralized supply as well as profit opportunities. BitPainting was developed
and is operated by Revolution Blockchain, LLC, a Colorado corporation and a
wholly-owned subsidiary of Tapinator, Inc.
Disclaimers
Prior to becoming a BitPainting member, we strongly encourage potential members
to carefully review BitPainting’s Terms of Use located at https://bitpainting.com/terms-of-use.
Specifically, we note that the prices of blockchain assets are extremely
volatile. Fluctuations in the price of other digital assets could materially and
adversely affect the value of members’ artworks on or originated from the
BitPainting Platform, which may also be subject to significant price volatility.
Neither Tapinator nor Revolution Blockchain can guarantee that any members
purchasing artwork on or originated from the BitPainting Platform will not lose
some or all of their money.
About Tapinator
Tapinator (OTCQB: TAPM) develops and publishes mobile games and applications on
the iOS, Google Play, Amazon, and Ethereum platforms. Tapinator’s portfolio
includes over 300 mobile gaming titles that, collectively, have achieved over
450 million player downloads, including games such as ROCKY™, Video Poker
Classic, Solitaire Dash, and Dice Mage. Tapinator generates revenues through the
sale of branded advertisements and via consumer transactions, including in-app
purchases. Founded in 2013, Tapinator is headquartered in New York, with product
development teams located in the United States, Germany, Bulgaria, Pakistan,
Indonesia and Canada. Consumers can find high-quality mobile entertainment
wherever they see the ‘T’ character logo.
Forward-Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
next stage of our development, and the execution of our organic growth strategy
to differ significantly from those expressed or implied by the forward-looking
statements. Such risks and uncertainties include, among others, whether
BitPainting will launch successfully and will be well received in the
marketplace, our belief that the applicability of blockchain technology will
expand from currency trading to industry-changing applications and games, our
belief that blockchain technology will disrupt the global art market, and our
beliefs that we are well positioned to become a leader within the crypto
collectibles and decentralized application markets. Tapinator undertakes no
obligation to update or revise any forward-looking statements. The quoting and
trading of the Company's common stock on the OTC Market Group's OTC Link
quotation system is often thin and characterized by wide fluctuations in trading
prices, due to many factors that may have little to do with the Company's
operations or business prospects. As a result, there may be volatility in the
market price of the shares of the Company's common stock for reasons unrelated
to operating performance. Moreover, the OTC Market Group's OTC Link quotation
system is not a stock exchange, and trading of securities on it is often more
sporadic than trading of securities listed on the NASDAQ Stock market or another
securities exchange. Accordingly, stockholders may have difficulty reselling any
of their shares. For a further description of the risks and uncertainties that
could cause actual results to differ from those expressed in these
forward-looking statements, as well as risks relating to the business of the
Company, see Tapinator's Risk Factors which are available within the disclaimers
section of Tapinator.com.
Contact:
investor.relations@tapinator.com
(914) 930-6232
Tapinator Announces BitPainting
Crypto-Collectibles Platform for the Global Art Market
Set to Launch in April
New York, NY – PRNewswire - February 15, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer
and publisher of mobile games and decentralized apps (DApps) on the iOS, Google
Play, Amazon, and Ethereum platforms, today announces that it will soon be
releasing BitPainting, a crypto-collectibles application for the global art
market. A beta release of the platform is scheduled for this coming April, and
interested collectors may sign up for Beta Access at
BitPainting.com.
Tapinator’s announcement is being made in conjunction with the Company’s
participation at ETH Denver, a leading
blockchain conference taking place on February 16th-18th in Denver Colorado.
Ilya Nikolayev, CEO of Tapinator, will be participating on a conference panel
entitled “Art and Games on the Blockchain.”
“We are very excited to announce the upcoming launch of BitPainting, a new
digital platform for collecting iconic art on the blockchain,” said Mr.
Nikolayev. “The application is built on the Ethereum Platform and will rely on
our proprietary smARTTM Contracts. We believe the $45 billion art market is ripe
for disruption by blockchain technology through crypto-collectibles which will
drive art sales via digital scarcity and will democratize fine art investment.
We believe Tapinator is well positioned to become a disruptor of the global art
market through the BitPainting platform. We are excited to provide the market
with further detail regarding the application as we get closer to our launch
date,” concluded Nikolayev.
About Tapinator
Tapinator develops and publishes mobile games and decentralized apps on the iOS,
Google Play, Amazon, and Ethereum platforms. Tapinator’s portfolio includes over
300 mobile gaming titles that, collectively, have achieved over 450 million
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire
Dash, and Dice Mage. Tapinator generates revenues through the sale of branded
advertisements and via consumer transactions, including in-app purchases.
Founded in 2013, Tapinator is headquartered in New York, with product
development teams located in the United States, Germany, Bulgaria, Pakistan,
Indonesia and Canada. Consumers can find high-quality mobile entertainment
wherever they see the ‘T’ character logo, or the ‘Revolution Blockchain’
wordmark.
About ETH Denver
Decentralization is underway. In the coming years, emerging blockchain
technologies (like Ethereum) will aid in distributing power from the center to
the edges of our communities. This movement could bring about the most
significant technological and social advancements since the advent of the
internet. Ethereum Denver has supported the blockchain community since early
2014. Along with its sister events, there are over 2,500 people registered to
participate in its events.
Forward-Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
next stage of our development, the deleveraging and strengthening of our balance
sheet and the execution of our organic growth strategy to differ significantly
from those expressed or implied by the forward-looking statements. Such risks
and uncertainties include, among others, whether BitPainting will launch the
second quarter of 2018, if at all, and whether such product will be well
received in the marketplace, our belief that the applicability of blockchain
technology will expand from currency trading to industry-changing applications
and games and our beliefs that we are well positioned to become a leader within
the decentralized apps market and to disrupt the global art market. Tapinator
undertakes no obligation to update or revise any forward-looking statements. The
quoting and trading of the Company's common stock on the OTC Market Group's OTC
Link quotation system is often thin and characterized by wide fluctuations in
trading prices, due to many factors that may have little to do with the
Company's operations or business prospects. As a result, there may be volatility
in the market price of the shares of the Company's common stock for reasons
unrelated to operating performance. Moreover, the OTC Market Group's OTC Link
quotation system is not a stock exchange, and trading of securities on it is
often more sporadic than trading of securities listed on the NASDAQ Stock market
or another securities exchange. Accordingly, stockholders may have difficulty
reselling any of their shares. For a further description of the risks and
uncertainties that could cause actual results to differ from those expressed in
these forward-looking statements, as well as risks relating to the business of
the Company, see Tapinator's Risk Factors which are available within the
disclaimers section of Tapinator.com.
Contact:
investor.relations@tapinator.com
(914) 930-6232
Source: Tapinator, Inc.
Tapinator to Make Product Announcement at Leading Blockchain
Conference
Tapinator Sponsors and CEO Will Speak on Panel at ETH
Denver
New York, NY – PRNewswire - January 22, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer
and publisher of mobile games on the iOS, Google Play, Amazon, and Ethereum
platforms, today announces that it is sponsoring and will speak on a panel at
leading blockchain conference, ETH Denver on February 17th. The panel will focus
on the intersection of blockchain & gaming and the Company will announce it
first blockchain product, which will be released by Tapinator’s subsidiary,
Revolution Blockchain, in Q2 of this year.
“We are very excited to attend and present at one of the industry’s top
blockchain conferences. We believe that gaming is one of the most exciting
verticals for blockchain technology and we look forward to sharing more
information about our first product on February 17th,” commented Ilya Nikolayev,
CEO of Tapinator.
ETH Denver, along with its sister events, has over 2,500 people registered to
participate in its events. The conference and hackathon focuses on emerging
blockchain technologies (like Ethereum), which its organizers believe “could
bring about the most significant technological and social advancements since the
advent of the internet.” Notable ETH Denver sponsors, in addition to Tapinator,
include Thiel Fellowship, CryptoKitties and MetaMask.
About Tapinator
Tapinator develops and publishes mobile games and decentralized apps on the iOS,
Google Play, Amazon, and Ethereum platforms. Tapinator’s portfolio includes over
300 mobile gaming titles that, collectively, have achieved over 450 million
player downloads, including games such as ROCKY™, Video Poker Classic, Solitaire
Dash, and Dice Mage. Tapinator generates revenues through the sale of branded
advertisements and via consumer transactions, including in-app purchases.
Founded in 2013, Tapinator is headquartered in New York, with product
development teams located in the United States, Germany, Bulgaria, Pakistan,
Indonesia and Canada. Consumers can find high-quality mobile entertainment
wherever they see the ‘T’ character logo, or the ‘Revolution Blockchain’
wordmark.
About ETH Denver
Decentralization is underway. In the coming years, emerging blockchain
technologies (like Ethereum) will aid in distributing power from the center to
the edges of our communities. This movement could bring about the most
significant technological and social advancements since the advent of the
internet. Ethereum Denver has supported the blockchain community since early
2014. Along with its sister events, there are over 2,500 people registered to
participate in its events.
Forward-Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
next stage of our development, the deleveraging and strengthening of our balance
sheet and the execution of our organic growth strategy to differ significantly
from those expressed or implied by the forward-looking statements. Such risks
and uncertainties include, among others, whether Revolution Blockchain will be
successful in launching its first product by the second quarter of 2018, if at
all, and whether such product will be well received in the marketplace, our
belief that the applicability of blockchain technology will expand from currency
trading to industry-changing applications and games and our belief that we are
well positioned to become a leader within the decentralized apps market.
Tapinator undertakes no obligation to update or revise any forward-looking
statements. The quoting and trading of the Company's common stock on the OTC
Market Group's OTC Link quotation system is often thin and characterized by wide
fluctuations in trading prices, due to many factors that may have little to do
with the Company's operations or business prospects. As a result, there may be
volatility in the market price of the shares of the Company's common stock for
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC
Link quotation system is not a stock exchange, and trading of securities on it
is often more sporadic than trading of securities listed on the NASDAQ Stock
market or another securities exchange. Accordingly, stockholders may have
difficulty reselling any of their shares. For a further description of the risks
and uncertainties that could cause actual results to differ from those expressed
in these forward-looking statements, as well as risks relating to the business
of the Company, see Tapinator's Risk Factors which are available within the
disclaimers section of Tapinator.com.
Contact:
investor.relations@tapinator.com
(914) 930-6232
Source: Tapinator, Inc.
Blockchain Emerging as a New Frontier for
the Gaming Industry
New York, NY – January 9, 2018 –
NetworkNewsWire.com News
Coverage: The overall value of the global cryptocurrency market
reached an all-time high of more than $700 billion on January 3, 2018 (http://nnw.fm/0rxFZ),
a clear indicator of the increased interest in the adoption of digital
currencies and their underlying blockchain technology. Blockchain is already
being
successfully implemented across various market sectors and is expected to
revolutionize a significant number of industries over the next decade, including
the financial, healthcare, real estate, legal and gaming industries. Mobile
gaming in particular is a promising segment for blockchain adoption, with the
fastest growing rate in the whole gaming industry and over $40 billion in
revenues in 2017.
Tapinator, Inc. (OTCQB: TAPM) (TAPM Profile) has positioned itself to
exploit these market trends and establish an early lead within the blockchain
gaming industry through the recent creation of its subsidiary, Revolution
Blockchain LLC. Other companies poised to capitalize on opportunities in the
blockchain sector include Bitcoin Investment Trust (OTC: GBTC), Riot Blockchain,
Inc. (NASDAQ: RIOT), Bitcoin Services, Inc. (OTC: BTSC) and Marathon Patent
Group, Inc. (NASDAQ: MARA).
Tapinator, Inc. (OTCQB: TAPM) develops and publishes mobile games on
Google Play, iOS and Amazon platforms. To date, it has developed over 300 games,
which have been downloaded over 450 million times by global gamers, and the
company has stated its intentions to further increase its market share by
concluding strategic mergers and acquisitions.
Tapinator kicked off 2018 with news it will form a new subsidiary, Revolution
Blockchain LLC, to develop and publish distributed apps and games leveraging
blockchain technology (http://nnw.fm/Us6W7). Currently under development,
Revolution Blockchain’s first product will leverage blockchain technology for
payment and asset storage via fungible tokens residing on the blockchain. This
product is scheduled to be launched during the second quarter of 2018. The
Company has announced a seed investment in the new subsidiary by an individual
accredited investor, resulting in the issuance of membership interests that are
convertible into Tapinator’s common stock at $0.25 per share.
"We believe that we're at the dawn of a new revolution where the applicability
of blockchain technology will expand from currency trading to industry-changing
applications and games," Tapinator CEO Ilya Nikolayev stated in the press
release about the new subsidiary.
"The formation of our Revolution Blockchain subsidiary allows us to plant a hard
stake in the ground and make a long-term commitment to the distributed app
market. Our management team has been in the application development and
publishing space for over ten years now and successfully made the transition
from social/desktop to mobile ecosystems. Similarly, we now believe Tapinator is
extremely well positioned and qualified to create early leadership within the
decentralized apps market."
Decentralized apps (DApps) run on a P2P computer network instead of operating
through a single, centralized computer or server. DApps eliminate the issues
with having a single point of failure and are therefore more stable than apps
running on centralized systems. They are also more flexible in terms of
diversity and have much more scalability potential. For decentralized
applications to be integrated in the blockchain, they must be completely
open-source, they need to enable data and records to be cryptographically
stored, and also to enable the use and generation of cryptographic tokens.
Ethereum is currently the leading platform for DApps, allowing developers to
choose rules for transaction formats and asset ownership. In the gaming industry
at the moment, dedicated players who build up large in-game assets have no
ownership over them and may also have issues ensuring asset security. These
issues will be solved by blockchain-based gaming apps.
Tapinator, Inc. (OTCQB: TAPM) has developed and published a number of
established products, including a selection of best-in-class “Full-Featured
Games.” These include ROCKY™ and Solitaire Dash, which offer unique and in-depth
content that enables long-term player retention. Recently, Tapinator launched
three other Full-Featured titles: Big Sport Fishing 2017, Dice Mage 2, and
ColorFill. Other new titles scheduled for release in early 2018 include Fusion
Heroes and Divide and Conquer. The Company predicts the lifespan of its
Full-Featured Games to be over five years, and is attempting to build
franchisee-type games that could achieve lifetime revenues of over $100 million.
Tapinator’s revenue model is a blend of app store purchases combined with
in-game advertising. 54 percent of its revenue is derived from advertising and
46 percent is derived from app store transactions. The company restricts
advertising to placements between game levels and runs rewarded video ad units
that are tied directly into each game’s currency. Tapinator’s broader business
model also focuses on capitalizing on the significant opportunities for
expanding its gaming IP to new platforms such as Ethereum.
As Tapinator continues to grow its product portfolio and modify its offerings to
meet the demands of the modern gamer, the company joins several other sector
players taking advantage of blockchain technology for a variety of applications.
Bitcoin Investment Trust (OTCQX: GBTC) is a U.S.-based open-ended grantor trust,
sponsored by Grayscale Investments, that invests exclusively in bitcoin – the
underlying use of which is blockchain. Bitcoin Investment Trust is the first
publicly quoted bitcoin investment enterprise, with its shares the first
publicly quoted securities to be solely invested in and deriving value from the
price of bitcoin. The company relieves investors of the challenges of buying,
storing and securing bitcoin, which are taken care of through its traditional
investment vehicle. This ensures shares are titled in the investors’ name and
provides a structure for financial and tax advisers, while enabling easy
transfer to beneficiaries under estate laws. Bitcoin Investment Trust has earned
the distinction of being named one of OTC Market Group’s “OTCQX Best 50” for
2017.
Riot Blockchain (NASDAQ: RIOT) identifies unique projects in decentralized
markets to invest in blockchain technology, focusing primarily on bitcoin and
Ethereum blockchains. Its portfolio of investments includes Verady, a company
providing cryptocurrency accounting and audit technology services using VeraNet.
VeraNet enables individuals and companies to audit, account and report on
blockchain assets, and provides a bridge between cryptocurrencies and
traditional financial accounting. Tesspay is another Riot Blockchain company
that is developing a blockchain-based escrow service for wholesale telecom
carriers. A third company within the Riot Blockchain stable is Coinsquare, a
leading Canadian digital currency exchange providing a user-friendly, secure and
cost-efficient method of purchasing digital assets.
Bitcoin Services (OTC: BTSC) focuses primarily on mining bitcoin, but also
develops and sells blockchain software. The company recently established a new
subsidiary, CryptoCapital Corp., a cryptocurrency holding enterprise that acts
as a catalyst for cryptocurrency adoption and innovation. This subsidiary
developed a cryptocurrency wallet that enables consumers to securely store
multiple digital currencies within the same wallet. Bitcoin Services started
mining its own cryptocurrency, called Dash, in the first quarter of 2017.
On November 2, 2017, Marathon Patent Group (NASDAQ: MARA) announced that it had
entered into a definitive purchase agreement to acquire full ownership of Global
Bit Ventures Inc., a digital asset company using blockchain technology to mine
cryptocurrencies. Marathon is an Intellectual Property (IP) licensing and
commercialization company that acquires and manages IP rights for a diverse
range of entities, including universities, large corporations and small
companies. The company’s lifecycle of commercialization covers the discovery of
opportunities and performing due diligence, protecting IP, providing capital,
managing development, assisting with business plan execution and maximizing
shareholder value.
A bright future is predicted for blockchain technology, with its application
expected to extend from purely financial transactions to facilitating business
transactions in multiple industries. Companies in the blockchain industry are
poised to significantly expand operations and increase shareholder value by
capitalizing on the future growth of the market.
For more information on Tapinator, visit
Tapinator, Inc. (OTCQB: TAPM)
About NetworkNewsWire
NetworkNewsWire (NNW) is an information service that provides (1) access to our
news aggregation and syndication servers, (2) NetworkNewsBreaks that summarize
corporate news and information, (3) enhanced press release services, (4) social
media distribution and optimization services, and (5) a full array of corporate
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writers, NNW is uniquely positioned to best serve private and public companies
that desire to reach a wide audience of investors, consumers, journalists and
the general public. NNW has an ever-growing distribution network of more than
5,000 key syndication outlets across the country. By cutting through the
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Please see full terms of use and disclaimers on the NetworkNewsWire website
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readers are strongly urged to speak with their own investment advisor and review
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NNW & FNM HOLDS NO SHARES OF ANY COMPANY NAMED IN THIS RELEASE.
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Source: NetworkNewsWire
Tapinator Introduces New Subsidiary Focused on Decentralized
Blockchain Apps
Revolution Blockchain LLC to launch first product in Q2
2018
New York, NY – PRNewswire - January 3, 2018 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer
and publisher of mobile games on the iOS, Google Play and Amazon platforms,
today announces the formation of a new subsidiary,
Revolution Blockchain, LLC,
to develop and publish distributed apps and games that leverage blockchain
technology.
Revolution Blockchain’s first product is currently under development and
scheduled to launch in the second quarter of this year. This product will
leverage blockchain technology for both payment (i.e. the purchase & sale of
virtual assets) and the storage of these assets via non-fungible tokens that
live on the blockchain. The new subsidiary has also completed an initial private
placement for $100,000 with an individual accredited investor resulting in the
issuance of membership interests that are convertible into Tapinator’s common
stock at a price of $0.25 per share.
“We believe that we’re at the dawn of a new revolution where the applicability
of blockchain technology will expand from currency trading to industry-changing
applications and games,” commented Ilya Nikolayev, CEO of Tapinator. “The
formation of our Revolution Blockchain subsidiary allows us to plant a hard
stake in the ground and make a long-term commitment to the distributed app
market. Our management team has been in the application development and
publishing space for over ten years now and successfully made the transition
from social/desktop to mobile ecosystems. Similarly, we
now believe Tapinator is extremely well positioned and qualified to create early
leadership within the decentralized apps market.”
Decentralized apps (or DApps) are applications which run on a P2P network of
computers instead of on one single computer or server; eliminating the issues
involved with having a central point of failure. They are considered to be a
form of software program designed to function on the Internet without being
controlled by a single entity. DApps can have front-end code and user interfaces
written in any language, just like a traditional application, which can make
calls to its backend.
“We are very enthused about the crypto gaming products we have in development,”
Nikolayev added. “As we get closer to the Q2 launch date, more details will be
released.”
The Ethereum Platform is currently the leading blockchain platform for DApps and
allows developers to write smart contracts and decentralized applications where
the developer chooses its own rules for ownership, transaction formats and
transitions functions. Multiple types of DApps are now being created across
multiple categories, including finance, governance, community, legal, health,
education and gaming.
Specifically, as it relates to Tapinator’s core business of gaming, players can
currently invest thousands of hours in games to build up powerful or unique
in-game assets, and yet they have no ownership over them. Given recent industry
concerns over loot crates and skins gambling, the ownership and control of
in-game items has become a real issue for the $100+ billion games industry.
Blockchain-based gaming apps provide an increasingly real solution to these
issues.
According to CoinMarketCap, the aggregate market value of cryptocurrencies
increased from $17.7 billion to over $600 billion in 2017, which clearly
indicates the rising interest in adoption of blockchain and cryptocurrency.
About Tapinator
Tapinator develops and publishes mobile games and DApps on the iOS, Google Play,
Amazon, and Etherium platforms. Tapinator’s portfolio includes over 300 mobile
gaming titles that, collectively, have achieved over 450 million player
downloads, including games such as ROCKY™, Video Poker Classic, Solitaire Dash,
and Dice Mage. Tapinator generates revenues through the sale of branded
advertisements and via consumer app store transactions. Founded in 2013,
Tapinator is headquartered in New York, with product development teams located
in the United States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers
can find high-quality mobile entertainment wherever they see the ‘T’ character
logo, or at http://www.Tapinator.com.
Forward-Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
next stage of our development, the deleveraging and strengthening of our balance
sheet and the execution of our organic growth strategy to differ significantly
from those expressed or implied by the forward-looking statements. Such risks
and uncertainties include, among others, whether Revolution Blockchain will be
successful in launching its first product by the second quarter of 2018, if at
all, and whether such product will be well received in the marketplace, our
belief that we are at the dawn of a revolution where the applicability of
blockchain technology will expand from currency trading to industry-changing
applications and games and our belief that we are well positioned to become a
leader within the decentralized apps market. Tapinator undertakes no obligation
to update or revise any forward-looking statements. The quoting and trading of
the Company's common stock on the OTC Market Group's OTC Link quotation system
is often thin and characterized by wide fluctuations in trading prices, due to
many factors that may have little to do with the Company's operations or
business prospects. As a result, there may be volatility in the market price of
the shares of the Company's common stock for reasons unrelated to operating
performance. Moreover, the OTC Market Group's OTC Link quotation system is not a
stock exchange, and trading of securities on it is often more sporadic than
trading of securities listed on the NASDAQ Stock market or another securities
exchange. Accordingly, stockholders may have difficulty reselling any of their
shares. For a further description of the risks and uncertainties that could
cause actual results to differ from those expressed in these forward-looking
statements, as well as risks relating to the business of the Company, see
Tapinator's Risk Factors which are available within the disclaimers section of
Tapinator.com.
Contact:
investor.relations@tapinator.com
(914) 930-6232
Mobile Gaming Acquisitions on Pace to Boom
in 2018
New York, NY – December 6, 2017 –
NetworkNewsWire.com News
Coverage: A recently released report projects that revenue from the
global mobile games market will reach $40.6 billion in 2017, which is an
increase of more than $10 billion from 2015 (http://nnw.fm/d8LBZ). Mobile gaming
is unarguably the hottest, fastest-growing sector within the
gaming
market, and traditional gaming companies are jumping in with big M&A action,
buying up smaller creative players in order to develop expertise and market
share in the mobile games arena. Looking forward to 2018 and beyond, continued
mobile games acquisition fervor could benefit up-and-coming companies like
Tapinator, Inc. (OTCQB: TAPM), as giants in the space like Tencent
Holdings Limited (OTC: TCEHY), Microsoft Corp. (NASDAQ: MSFT), Take-Two
Interactive Software, Inc. (NASDAQ: TTWO), Zynga Inc. (NASDAQ: ZNGA) and others
continue their significant M&A activity within the mobile games space.
Tapinator, Inc. (OTCQB: TAPM) is a developer and publisher of mobile
games on the iOS, Google Play and Amazon platforms with many assets and
advantages in place to attract the M&A interest of bigger companies. Tapinator’s
portfolio encompasses more than 300 mobile gaming titles that have,
collectively, amassed more than 450 million player downloads. As of Q3 2017,
Tapinator’s expansive number of engaged users equated to 11.7 million monthly
active players. Additionally, the company possesses three very strong franchise
games (“Video Poker Classic,” “Dice Mage” and “Solitaire Dash”), and it has an
exciting pipeline of Full-Featured Games scheduled to launch now through Q2 of
2018. It's also notable that TAPM’s Full-Featured Games bookings increased by
255 percent for the nine-month period ended Sept. 30, 2017.
Furthermore, Tapinator recently announced (http://nnw.fm/krl2P) that “Virtual
Mom: Happy Family 3D,” one of the recent games released through its Rapid-Launch
Games division—collaboratively developed and published with TapSim Game
Studio—has become one of Google Play’s Top 100 games in the United States. This
game enables players to simulate some of the endless tasks associated with
motherhood. As of Nov. 28, “Virtual Mom” had logged more than 600,000 downloads
since its Nov. 8 launch and had locked in the No. 5 slot for the “Adventure
Games” category within the Google Play U.S. Games Charts. “Virtual Mom” has
further experienced impressive performance on an international level, becoming
the No. 34 top game in Brazil, the No. 102 top game in China and the No. 97 top
game in Russia.
"The global success of ‘Virtual Mom: Happy Family’ is a great indication of the
universal nature of motherhood. It represents a fun, entertaining way for both
moms and non-moms alike to get a small virtual taste of the incredible hard work
performed by mothers around the globe on a daily basis,” Tapinator CEO Ilya
Nikolayev said, as quoted in the press
release. “The game's rise is also a testament to the importance of 'Girl Gamers'
as an audience within the mobile gaming ecosystem. Given the title's initial
success, we intend to continue to improve the game, release additional content
and potentially expand upon our 'Happy Family' game series.”
Another recent announcement (http://nnw.fm/kuhL5) details Tapinator’s recent
partnership with the Germany-based Robot Cake Games, through which TAPM has
acquired the rights to publish “ColorFill,” a unique puzzle game designed to
attract the fans of games like Sudoku and Minesweeper. Through this partnership,
Tapinator has received the publication rights for additional future Robot Cake
games, as well, for a period of at least one year. “ColorFill,” the first to be
released under the Tapinator banner through this partnership, has been soft
launched in Canada and Australia and is slated for worldwide release on Dec. 7.
Additional Tapinator titles hitting the scene during Q1 and Q2 2018 include
“Divide & Conquer” and “Fusion Heroes. The company also recently released two
new full-featured games: “Big Sport Fishing 2017” and “Dice Mage 2.” with “Big
Sport Fishing 2017” amassing more than 520,000 player downloads within the first
week of its global release and with “Big Sport Fishing” and “Dice Mage 2” both
being singled out as “New Games We Love” on the Apple iOS platform (http://nnw.fm/Xy3V5).
Tapinator has been lauded as “One to Watch” in the mobile games market,
receiving considerable attention with its hundreds of thousands of daily
downloads on the iOS, Google Play and Amazon platforms. The company’s business
strategy involves creating segment-leading full-featured games, like “ROCKY™”
and “Solitaire Dash,” that result in long-term player retention and that produce
attractive ROIs.
The company continues generating enticing and predictable returns through
consumer app store transactions and the sale of branded advertisements, with its
diversified revenue resources including 51 percent from in-game advertising and
49 percent from consumer purchases made through app stores. Advertisements
placed within Tapinator’s games are strategically limited to only appear between
game levels, which aids in fostering player retention. Game participants are
further induced to participate in viewing video ads on a rewards basis.
Through its Full-Featured games model, Tapinator is creating sustainable,
franchise-like games that each have the potential to bring in $100 million or
more in revenues and which boast product lifespans of at least five years. TAPM
employs a set of proprietary dynamic development and marketing processes
factored on gaming category, approximated player retention and predicted player
profitability.
Headquartered in New York, Tapinator has product development teams in the U.S.,
Germany, Pakistan, Indonesia, Russia and Canada. Among its current endeavors,
the company is actively exploring virtual reality and augmented reality
opportunities and has exploratorily released various prototype virtual reality
games to gather data before pursuing a more significant product in this
category. Tapinator additionally intends to pursue publishing transactions that
leverage its network, platform relationships and operational expertise, and
management is delving into significant opportunities to expand the company’s
gaming IP to new platforms like Steam and to leading messaging apps.
All of these attributes, achievements and pursuits make Tapinator an attractive
potential M&A target for larger players seeking a piece of the mobile gaming
pie—and such companies have been in plentiful supply.
Companies like Tencent Holdings Limited (OTC: TCEHY) have made significant
acquisitions in the mobile games space in recent years, such as the
much-publicized 2016 majority stake acquisition of SuperCell to the tune of $8.6
billion. Microsoft (NASDAQ: MSFT) is certainly no stranger to big acquisitions,
and near the end of 2014 the tech giant finalized its acquisition of Mojang, the
creator of “Minecraft,” for $2.5 billion. In February 2017, Take-Two Interactive
(NASDAQ: TTWO) made its move into the mobile gaming space with a $275.9 million
acquisition of Social Point, while even more recently—in early November
2017—gaming giant Zynga (NASDAQ: ZNGA) announced it had entered into an
agreement to acquire the mobile card game studio belonging to Peak Games for
$100 million.
These are just a few examples of big players sitting up, taking notice and
taking action to cash in on the red-hot mobile games market. As 2018 draws
nearer and mobile games continue to ever more firmly establish a stronghold as
the fastest-growing sector within the gaming space, continued acquisition action
could spell good news for micro-cap companies like Tapinator.
For more information on Tapinator, visit
Tapinator, Inc. (OTCQB: TAPM)
About NetworkNewsWire
NetworkNewsWire (NNW) is an information service that provides (1) access to our
news aggregation and syndication servers, (2) NetworkNewsBreaks that summarize
corporate news and information, (3) enhanced press release services, (4) social
media distribution and optimization services, and (5) a full array of corporate
communication solutions. As a multifaceted financial news and content
distribution company with an extensive team of contributing journalists and
writers, NNW is uniquely positioned to best serve private and public companies
that desire to reach a wide audience of investors, consumers, journalists and
the general public. NNW has an ever-growing distribution network of more than
5,000 key syndication outlets across the country. By cutting through the
overload of information in today’s market, NNW brings its clients unparalleled
visibility, recognition and brand awareness. NNW is where news, content and
information converge.
Please see full terms of use and disclaimers on the NetworkNewsWire website
applicable to all content provided by NNW, wherever published or re-published:
http://NNW.fm/Disclaimer
DISCLAIMER: NetworkNewsWire (NNW) is the source of the Article and content set
forth above. References to any issuer other than the profiled issuer are
intended solely to identify industry participants and do not constitute an
endorsement of any issuer and do not constitute a comparison to the profiled
issuer. FN Media Group (FNM) is a third-party publisher and news dissemination
service provider, which disseminates electronic information through multiple
online media channels. FNM is NOT affiliated with NNW or any company mentioned
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Author has not independently verified or otherwise investigated all such
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readers are strongly urged to speak with their own investment advisor and review
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NNW & FNM HOLDS NO SHARES OF ANY COMPANY NAMED IN THIS RELEASE.
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Exchange Act of 1934, as amended and such forward-looking statements are made
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differ materially from those projected in the forward-looking statements as a
result of various factors, and other risks identified in a company's annual
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evaluating the forward-looking statements included herein, and not place undue
reliance on such statements. The forward-looking statements in this release are
made as of the date hereof and NNW and FNM undertake no obligation to update
such statements.
NetworkNewsWire (NNW) is affiliated with the Investor Based Brand Network (IBBN).
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News Source: NetworkNewsWire
Tapinator Announces Full-featured Games Pipeline Through Q1
2018
Launches Include Updates to Existing Hit Games and New
Title Releases
New York, NY – PRNewswire - November 30, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer
and publisher of mobile games on the iOS, Google Play and Amazon platforms,
today announces its Full-Featured Games pipeline through Q2 2018. As the Company
previously announced, Full-Featured Games bookings grew by 255% for the
nine-month period ended September 30, 2017. Given this significant growth, the
Company's Full-Featured Games strategy is two-fold: (i) release updates to
existing hit games that continue to optimize these products in terms of
engagement and monetization; and (ii) release new games with home run and/or
evergreen potential.
With regards to updates to existing hit games, the Company is announcing the
following:
Solitaire Dash
Tapinator has just released a major content update to its tripeaks solitaire
game, Solitaire Dash, which represents the most significant update since the
game's launch earlier this year. The update introduces brand new functionality
for the
game's engaged players including Challenge Mode, which is used to unlock a set
of newly introduced Bonus Tracks. Our strategy is to build upon the game's solid
retention metrics by offering players additional metagame functionality, which
ties into the product's monetization systems.
Video Poker Classic
Within the next several weeks, Tapinator will be releasing an update to its
evergreen casino game, Video Poker Classic. This product is the top rated video
poker game on mobile devices and is a top 125 Casino game on Apple's iOS
platform. The update will include optimization for Apple's iPhone X device as
well as improvements to the in-game balancing/economy. Our strategy is to
continue establishing our position as one of the leading video poker games and a
top casino title on mobile.
With respect to new titles, the Company is announcing an exciting product
roadmap with four new game properties to be released through the next two
quarters:
ColorFill
To be released on December 7th, in time for the holiday shopping season,
ColorFill is a revolutionary freemium puzzle game that blends elements of
Minesweeper, Sudoku, and 2048 to create a new classic.
Game Trailer: https://youtu.be/D6o0vGiXBHc
Fusion Heroes
To be released in January 2018, craft a robo-hero to take on an endless horde of
battle droids in this fast-paced RPG. Take on missions, find loot, and unlock an
arsenal of cannons, missiles, lasers, and more.
Game Trailer: https://youtu.be/8ZqcjZe1c4g
Synn
To be released in April 2018, Synn combines unique puzzle gameplay that
manipulates the effect of gravity with beautiful artwork reminiscent of classics
such as Monument Valley and Fez.
Divide & Conquer
To be released in May 2018, Divide & Conquer is a synchronous, multiplayer
strategy game and is our most ambitious title to date. The game represents a
unique combination of synchronous multiplayer battles and long-term progress via
unit upgrades and unlocks.
About Tapinator
Tapinator develops and publishes mobile games on the iOS, Google Play, and
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles
that, collectively, have achieved over 450 million player downloads, including
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage.
Tapinator generates revenues through the sale of branded advertisements and via
consumer app store transactions. Founded in 2013, Tapinator is headquartered in
New York, with product development teams located in the United States, Germany,
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile
entertainment wherever they see the 'T' character logo, or at http://www.Tapinator.com.
Forward-Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as "believe," "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
next stage of our development, the deleveraging and strengthening of our balance
sheet and the execution of our organic growth strategy to differ significantly
from those expressed or implied by the forward-looking statements. Such risks
and uncertainties include, among others, our belief that our existing mobile
games will continue to be well received by mobile game players and that our
games in development will be successfully launched. Tapinator undertakes no
obligation to update or revise any forward-looking statements. The quoting and
trading of the company's common stock on the OTC Market Group's OTC Link
quotation system is often thin and characterized by wide fluctuations in trading
prices, due to many factors that may have little to do with the company's
operations or business prospects. As a result, there may be volatility in the
market price of the shares of the company's common stock for reasons unrelated
to operating performance. Moreover, the OTC Market Group's OTC Link quotation
system is not a stock exchange, and trading of securities on it is often more
sporadic than trading of securities listed on the NASDAQ Stock market or another
securities exchange. Accordingly, stockholders may have difficulty reselling any
of their shares. For a further description of the risks and uncertainties that
could cause actual results to differ from those expressed in these
forward-looking statements, as well as risks relating to the business of the
company, see Tapinator's Risk Factors which are available within the disclaimers
section of Tapinator.com.
Contact:
Andrew Merkatz, President
investor.relations@tapinator.com
(914) 930-6232
SOURCE Tapinator, Inc.
Highly Anticipated Game Releases Could
Heat Up Investor Interest in the Mobile Gaming Sector
New York, NY – November 7, 2017 –
NetworkNewsWire.com News
Coverage: The video games market is a unique one in that the success
of individual companies is primarily driven by the release of hit games, leading
to significant ebb and flow as new games are either embraced or panned by
players. For this reason, many have long considered mobile gaming companies to
be poor candidates for venture capital funding. However, there are always
exceptions, and various mobile
gaming
stocks have proven their strength and longevity in the marketplace. Players like
Tapinator, Inc. (OTCQB:TAPM), Nintendo Co., Ltd. (OTC: NTDOY), Zynga,
Inc. (NASDAQ: ZNGA), Glu Mobile, Inc. (NASDAQ: GLUU) and Electronic Arts, Inc.
(NASDAQ: EA) have shown their staying power and are among standout public
companies gaining market share within the videogame industry. Each of these
entities is currently gearing up to once again raise investor interest with
highly anticipated new game releases coming down the pipe.
In the mobile games industry, it is quality rather than quantity that drives the
potential of profitability, as evidenced by the huge success of entities like
Finnish game developer Supercell. Tencent Holdings (OTC: TCEHY) purchased an
84-percent stake in Supercell in 2016 for $8.6 billion. At that time, the
transaction valued Supercell at a whopping $10.2 billion (http://nnw.fm/t2Bal).
Incredibly, Supercell only has four games in the marketplace. Nevertheless, it
is a giant in the mobile gaming industry due to the success of those titles,
which have produced a lifetime average of $1.15 billion in revenue solely on the
iOS platform, as reported by VentureBeat (http://nnw.fm/lNO37).
Other companies are similarly striving to find success with well-designed,
user-hooking mobile games that cater the modern gamer. For
Tapinator, Inc. (OTCQB:TAPM), the upcoming releases of “ColorFill,” a
unique puzzle game which is set to launch in December 2017, and other new titles
are set to arouse interest among both gamers and investors.
Tapinator is a leading developer and publisher of mobile games on the iOS,
Google Play and Amazon platforms, engaging millions of players worldwide with
its portfolio of more than 300 mobile games. Again, quantity doesn’t always
equate to success, but it’s important to note that Tapinator’s games have
collectively amassed more than 400 million player downloads and counting.
Most recently the company announced (http://nnw.fm/kuhL5) its partnership with
Hanover, Germany-based development studio Robot Cake Games. Through this
partnership, Tapinator has acquired the rights to publish “ColorFill,” a
distinctive puzzle game aimed at attracting fans of games like Minesweeper,
Sudoku and other popular puzzle titles.
The partnership also gives Tapinator the right to publish future Robot Cake
titles for a period of at least one year, with “ColorFill” being among the first
to roll-out under the Tapinator banner. “ColorFill” is currently being soft
launched in Canada and Australia, and the game is slated to hit the global
landscape on December 7, 2017, just in time for the holiday shopping season.
"We have known the team at Robot Cake for several years and have been highly
impressed with their hard work, creativity and the quality of their products. We
are excited to announce the beginning of a long-term partnership that we believe
will result in future successful, top grossing game launches,” Tapinator CEO
Ilya Nikolayev said in announcing the partnership with Robot Cakes. “We at
Tapinator are fans of ‘ColorFill's’ innovative gameplay and are excited to
partner with Robot Cake to bring this unique title to millions of app store
players. ‘ColorFill’ is our first release with Robot Cake and we expect that it
will be the first of many. We look forward to providing updates on other
scheduled releases from this partnership in early 2018.”
Other new Tapinator titles coming up during Q4 2017 and Q1 2018 include “Divide
& Conquer” and “Fusion Heroes.” The company also recently released two new
Full-Featured Games, “Big Sport Fishing 2017” and “Dice Mage 2.” “Big Sport
Fishing 2017” scored over 520,000 player downloads within the first week of its
worldwide release, and both it and “Dice Mage 2” were distinguished as “New
Games We Love” on the Apple iOS platform (http://nnw.fm/Xy3V5).
Tapinator has been hailed as “One to Watch” (http://nnw.fm/Hv38g) within the
mobile gaming market, garnering considerable notice with hundreds of thousands
of daily downloads on the iOS, Google Play and Amazon platforms. Through
consumer app store transactions and the sale of branded advertisements, the
company continues generating attractive and predictable returns.
Tapinator’s business strategy includes the creation of best-in-segment
Full-Featured Games that garner long-term player retention and produce higher
ROIs—games like “ROCKYTM” and “Solitaire Dash.” Employing this Full-Featured
Games model, the company is able to create sustainable, franchise-esque games
with the potential of bringing in $100 million+ each and boasting product life
spans of five years or greater. Tapinator uses a set of proprietary dynamic
development and marketing processes that are factored on gaming category,
estimated player retention and projected player profitability.
The company’s diversified revenue resources include 54 percent that comes from
in-game advertising and 46 percent that stems from consumer purchases made via
app stores. Within the company’s games, advertising placement is strategically
limited to appear only between game levels, which helps bolster player
retention, and players are further enticed to participate in watching video ads
on a rewards basis.
Additionally, Tapinator is actively exploring opportunities in virtual reality (VR)
and augmented reality (AR) and has released several prototype virtual reality
games on an exploratory level in order to gather data before pursuing a more
significant product in this area. The company further plans to pursue additional
publishing opportunities that leverage its large player network, platform
relationships and operational expertise.
Another highly anticipated mobile games release on the radar, and one likely to
generate notable investor buzz, is coming soon from Nintendo (OTC: NTDOY). An
undeniable pioneer in the video game world, Nintendo recently made its most
significant move yet in mobile gaming with the announcement of plans to add
“Animal Crossing: Pocket Camp” as its third title for smartphones. The game is
scheduled to launch in late November and is anticipated to be a long-term cash
generator for Nintendo. It will be available as a free download for both iOS and
Android and will feature in-game purchases.
Nintendo’s stock has climbed 80 percent during 2017, and Goldman Sachs has
estimated that an “Animal Crossing” mobile title could bring in twice as much
revenue as Nintendo’s two previous smartphone games combined. The company has
announced its intention to launch between two and three smartphone games per
year going forward.
Meanwhile, mainstay mobile games player Zynga (NASDAQ: ZNGA) has commenced a
soft launch of a sequel to its hugely popular game “Words With Friends.” “Words
With Friends 2” features various updates, including new game modes and 50,000
new words added to the game dictionary. During 2017, Zynga’s stock price per
share has risen from $2.69 in early January to $3.88 on November 2, reflecting,
at least in part, the interest generated by this release. When “Words With
Friends 2” launches worldwide, investor attention will likely increase.
For Glu Mobile (NASDAQ: GLUU), it is hoped that the upcoming release of “The
Swift Life” – scheduled for release in late 2017, according to company
information, without a hard-and-fast specified launch date - will generate
significant buzz and investor interest. More a social environment and digital
entertainment platform for Taylor Swift fans than an outright game, “The Swift
Life” chiefly lets fans of the Grammy winner connect and interact with each
other as well as with the star herself through message boards, quizzes and other
such features. The project marks a departure from the format of Glu Mobile’s
prior celebrity-focused games and will actually be the company’s first pop
culture celebrity app to be unveiled in 2017, as some of its previous celeb-game
efforts didn’t fare so well. Because of Taylor Swift’s astronomical fan
following and the app’s format of being a social network rather than a game,
those in the know believe it has a very good chance of being a successful and
profitable app for Glu Mobile.
Another hugely popular full-featured game that is currently in soft launch is
“The Sims Mobile” from Electronic Arts (NASDAQ: EA). This mobile version of the
popular life simulation game could well prove to be—and likely will be—as
enormously successful as its full-featured counterpart. Electronic Arts’ stock
price has been steadily climbing for several years and has continued that trend
in earnest during 2017, rising from $80.784 on January 1 to $115.21 on November
1. The release of the wildly popular “Sims” in mobile version can only serve to
bolster that growth.
The launches of these highly anticipated mobile games are likely to kindle
significant interest among investors, proving once again that mobile gaming
stocks belong in the publicly traded arena. When it comes to savvy and
successful game launches, mobile gaming companies like Tapinator demonstrate
that they are certainly not playing around
For more information on Tapinator, visit
Tapinator, Inc. (OTCQB:TAPM)
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specifically designed to fulfil the unique needs of our growing client base and
services. Today, we continue to expand our branded network of highly influential
properties, leveraging the knowledge and energy of specialized teams of experts
to serve our increasingly diversified list of clients.
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News Source: NetworkNewsWire
------------------------------------------
Recent TAPM News
Tapinator Announces Publishing Partnership with Robot Cake
Games
Acquires the right to publish unique puzzle game,
ColorFill, launching December 2017
New York, NY – PRNewswire - November 2, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a leading developer
and publisher of mobile games on the iOS, Google Play and Amazon platforms,
today announces that it has entered into a partnership with game developer Robot
Cake Games. Robot Cake is a development studio based in Hanover, Germany, and is
the creator of high-quality, best-in-class mobile titles.
As part of Tapinator's partnership with Robot Cake, Tapinator has acquired the
right to publish future Robot Cake titles for a period of at least 12 months.
The first game that Tapinator will publish under this agreement is ColorFill, a
unique puzzle game designed to become a new favorite for fans of Minesweeper,
Sudoku, and other classic puzzle titles. ColorFill is currently in soft launch
in Canada and Australia, and will launch globally on December 7, 2017, in time
for the holiday shopping season.
"We have known the team at Robot Cake for several years and have been highly
impressed with their hard work, creativity and the quality of their products. We
are excited to announce the beginning of a long-term partnership that we believe
will result in future successful, top grossing game launches. We at Tapinator
are fans of ColorFill's innovative gameplay and are excited to partner with
Robot Cake to bring this unique title to millions of app store players.
ColorFill is our first release with Robot Cake and we expect that it will be the
first of many. We look forward to providing updates on other scheduled releases
from this partnership in early 2018," said, Tapinator CEO Ilya Nikolayev.
About Tapinator
Tapinator develops and publishes mobile games on the iOS, Google Play, and
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles
that, collectively, have achieved over 400 million player downloads, including
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage.
Tapinator generates revenues through the sale of branded advertisements and via
consumer app store transactions. Founded in 2013, Tapinator is headquartered in
New York, with product development teams located in the United States, Germany,
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile
entertainment wherever they see the 'T' character logo, or at http://www.Tapinator.com.
About Robot Cake Games
Robot Cake Games is a game development studio based in Hannover, Germany. The
Company's mission is to create great games and always strive to develop the best
mobile experience possible.
Forward-Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as "believe," "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
next stage of our development, the deleveraging and strengthening of our balance
sheet and the execution of our organic growth strategy to differ significantly
from those expressed or implied by the forward-looking statements. Such risks
and uncertainties include, among others, our belief that ColorFill will be well
received by mobile game players. Tapinator undertakes no obligation to update or
revise any forward-looking statements. The quoting and trading of the company's
common stock on the OTC Market Group's OTC Link quotation system is often thin
and characterized by wide fluctuations in trading prices, due to many factors
that may have little to do with the company's operations or business prospects.
As a result, there may be volatility in the market price of the shares of the
company's common stock for reasons unrelated to operating performance. Moreover,
the OTC Market Group's OTC Link quotation system is not a stock exchange, and
trading of securities on it is often more sporadic than trading of securities
listed on the NASDAQ Stock market or another securities exchange. Accordingly,
stockholders may have difficulty reselling any of their shares. For a further
description of the risks and uncertainties that could cause actual results to
differ from those expressed in these forward-looking statements, as well as
risks relating to the business of the company, see Tapinator's Risk Factors
which are available within the disclaimers section of Tapinator.com.
Contact:
Andrew Merkatz, President
Tapinator Investor Relations
Investor.Relations@Tapinator.com
+1-914-930-6232
SOURCE Tapinator, Inc.
These 5 Mobile Gaming Stocks Aren’t
Playing Around
New York, NY – October 17, 2017 –
NetworkNewsWire.com News
Coverage: Everywhere you go these days, heads are bent over
smartphones and tablets—shopping, checking Facebook, scanning news headlines,
watching movies, accessing banking information, checking emails and, of course,
gaming. Though it was once a wide-spread belief that a mobile gaming
enterprise
could not survive as a publicly traded company, the tide has turned. Several
leading brands in the industry are proving they can not only survive, but can
thrive as publicly traded entities in the global gaming market. As public mobile
gaming stocks continue gaining market share within the videogame industry,
companies like
Tapinator, Inc. (OTCQB: TAPM) (Tapinator Profile), Zynga, Inc. (NASDAQ:
ZNGA), Electronic Arts, Inc. (NASDAQ: EA), Glu Mobile, Inc. (NASDAQ: GLUU) and
Activision Blizzard, Inc. (NASDAQ: ATVI) are showing they mean business in this
stalwart, promising market.
In the past, debates have abounded over whether venture capital funding was the
right thing for mobile gaming companies because, essentially, having hit games
was the determining factor in whether or not they would find success. While that
is still fundamentally true, mobile gaming companies have figured a few things
out to greatly bolster their profitability—like how to cash in on in-game
advertising, how to sustainably acquire users, how to employ user-friendly
monetization methods, and how to successfully and effectively integrate brands
into their games.
Investors are certainly feeling friendlier toward mobile games companies, and
the market outlook is rosy. An
annual report released by Juniper Research in February 2017 predicted the
overall videogame market (including both mobile and PC games) would grow to $132
billion in revenues by 2021. A
Global Games Market Report released by Newzoo in April 2017 projected global
game revenues would reach $108.9 billion during 2017—an increase of 7.8 percent
from 2016. Within the global gaming market, mobile gaming has proven to be the
most profitable segment, grabbing 42 percent of the market share. By 2020, the
same Newzoo report predicts, mobile gaming will amount to more than half of the
total games market worldwide.
For companies like
Tapinator, Inc. (OTCQB: TAPM), it’s all good news.
Engaging millions of players with its diversified portfolio of over 300 mobile
games, Tapinator is generating alluring and predictable returns through the sale
of branded advertisements and consumer app store transactions. Hundreds of
thousands of daily downloads on the iOS, Google Play and Amazon platforms have
made Tapinator “One
to Watch” in the mobile gaming market.
The business strategy employed by Tapinator includes creating segment-leading
full-featured games, like “ROCKY™” and “Solitaire Dash,” that give gamers
unique, in-depth content as well as fostering long-term player retention and
producing higher ROIs. This full-featured games model makes it possible for
Tapinator to create potentially $100 million+ franchise-type games that are
sustainable and have product lifespans of five years or more. The company
utilizes a set of proprietary dynamic development and marketing processes that
are factored on gaming category, estimated player retention, and projected
player profitability. In a press release earlier this month, the company said it
expects Full-Featured Games Bookings to increase by more than 200% in 2017 as
compared to 2016 (http://nnw.fm/LW8yt).
Tapinator recently launched two new full-featured games: “Big Sport Fishing
2017” - which had more than 520,000 player downloads within the first seven days
of its global release - and “Dice Mage 2.” Both were recognized as “New Games We
Love” on the Apple iOS platform, as noted in a recent press release announcing
updates to Dice Mage 2 (http://nnw.fm/Xy3V5).
Additionally, Tapinator’s Rapid-Launch Games division recently experienced a
spike in player interest with the launch of “Fidget Spinner Superhero” and
“Scary Shark Evolution 3D.”
Coming up during Q4 2017 and Q1 2018, Tapinator is scheduled to release four new
titles: “ColorFill,” “Divide & Conquer,” “Shadowborne” and “Fusion Heroes.” The
formula behind these games consists of a combination of proven gameplay
elements; class-leading monetization systems; and the creative magic of the
robust team of developers, strategists and product specialists that is
Tapinator’s backbone.
Diversified revenue sources for Tapinator include 54 percent derived from
in-game advertising and 46 percent from consumer purchases made through app
stores. Advertising placement is strategically limited to appear between game
levels, and video ads additionally play on a rewards basis that is directly tied
to game currency.
The company is currently exploring promising opportunities in virtual reality
and augmented reality and has exploratorily released several prototype virtual
reality games to gather data before pursuing a more significant product in this
category. Tapinator further intends to pursue publishing transactions leveraging
its network, platform relationships and operational prowess and is additionally
exploring notable gaming IP expansion opportunities to new platforms like Steam
and to leading messaging apps.
While Tapinator may yet be an unknown name to some (though that isn’t likely to
remain true for long), both gamers and non-gamers alike easily recognize the
name of Zynga, Inc. (NASDAQ: ZNGA), the developer behind such hugely popular
games as “FarmVille” and “Words with Friends.” It hasn’t always been smooth
sailing for Zynga, but the stock price for this social games leader has been on
the rise, going from less than $3 to more than $4 over the course of the past
year. Part of this success may be attributed to the company appointing Frank
Gibeau, former executive at Electronic Arts Inc. (NASDAQ: EA), as its new CEO in
March 2016. Various other former EA execs were then brought aboard by Gibeau,
and attention was turned to live operations and increasing the revenues of
Zynga’s existing properties instead of gambling on expensive new launches.
Meanwhile, EA’s stock price has been on an incredible upward climb for several
years now, steadily soaring from less than $15 at the commencement of 2013 to
breaking the $120 mark this year. The company’s portfolio includes such
chartbusting gaming brands as “The Sims,” “Madden NFL,” “EA SPORTS FIFA,”
“Battlefield,” “Dragon Age” and “Plants vs. Zombies.”
Like Zynga, Glu Mobile Inc. (NASDAQ: GLUU) has had ups and downs, but it, too,
seems to be making a steady recovery, having dropped below $2 at one point this
year but then climbed above $4 and, to date, stayed there. Glu Mobile’s focus is
on creating original IP games, with a portfolio that includes “Contract Killer,”
“Cooking Dash,” “Deer Hunter,” “Diner Dash,” “Dino Hunter: Deadly Shores,”
“Eternity Warriors,” “Frontline Commando” and more. The company additionally
offers branded IP games that include “Kim Kardashian: Hollywood,” “Sniper X with
Jason Statham,” “Gordon Ramsey Dash” and “Britney Spears: American Dream.”
Another interactive games player that has enjoyed a steady upward climb in
recent years is Activision Blizzard, Inc. (NASDAQ: ATVI), the creator of such
blockbuster franchises as “Call of Duty,” “Skylanders” and “Destiny.” Activision
Blizzard’s stock price was below $11 at the commencement of 2013; this year, the
company’s stock has broken $66.
The global gaming industry is certainly going strong, with mobile gaming taking
an increasingly large bite of the market share with every passing year. The
outlook is good and the future is bright in this thriving industry, and the
aggressive, innovative companies are proving they have staying power as publicly
traded entities.
For more information on Tapinator, Inc., visit
Tapinator, Inc. (OTCQB: TAPM)
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Tapinator Announces Major Update of Hit Game Dice Mage 2
Updated version of top-grossing Dice Mage 2 will launch
November 2 on iOS and Google Play
New York, NY – PRNewswire - October 12, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and
publisher of mobile games on the iOS, Google Play and Amazon platforms, today
announces that it will launch an extensive update to its hit game, Dice Mage 2,
on November 2, 2017, available on both Apple’s iOS platform and Google’s Play
platform. In order to bring this unique, best-in-class role playing game (RPG)
to mobile players worldwide, Tapinator has once again joined forces with
developer Boarding Party Games of Vancouver, Canada.
Following its initial launch on iOS in August, Dice Mage 2 was featured by Apple
as a “New Game We Love,” and was awarded a prized top banner placement in 147
countries, including the United States. To-date, Dice Mage 2 has demonstrated
the following metrics:
• Nearly 600,000 player downloads
• On iOS, reached #52 Top Grossing for Adventure Games in the United States
• On iOS, reached #82 Top Grossing for Role Playing Games in the United States
• Generated over $135,000 in gross bookings during the first 30 days after
global launch
The update will create additional feature opportunities for Dice Mage 2 on both
major app platforms and will improve engagement and monetization within the
game. The update introduces a crafting system to the title, enabling players to
sell their unused items in exchange for magical dust. By combining this magical
dust with gems, players can boost the stats on their favorite items. With even
deeper metagame, players will now clear out their unused items while customizing
their favorite equipment.
“We achieved a successful initial launch with Dice Mage 2 and we look forward to
the release of this first major update. We believe that, given the player
response seen by the game thus far, Apple and Google will consider the game for
significant editorial opportunities, thereby accelerating growth. Overall, Dice
Mage 2 is a rare type of game that has longevity in terms of gameplay that can
spawn sequels and spinoffs. We look forward to capitalizing on these
opportunities in the future,” says Tapinator CEO Ilya Nikolayev.
The Dice Mage 2 update is one of several planned releases for Tapinator’s
Full-Featured Games division this year. Other releases will be announced in the
coming weeks, including a unique puzzle game, ColorFill, which will launch
globally in December, prior to the holiday season.
About Tapinator
Tapinator develops and publishes mobile games on the iOS, Google Play, and
Amazon platforms. Tapinator’s portfolio includes over 300 mobile gaming titles
that, collectively, have achieved over 400 million player downloads, including
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage.
Tapinator generates revenues through the sale of branded advertisements and via
consumer app store transactions. Founded in 2013, Tapinator is headquartered in
New York, with product development teams located in the United States, Germany,
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile
entertainment wherever they see the ‘T’ character logo, or at http://www.Tapinator.com.
Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market, which is designed
for early-stage and developing U.S. and international companies. The OTCQB
market features companies that are current in their reporting and must undergo
an annual verification and management certification process. For more
information about Tapinator and complete investor materials such as investor
presentations and recent filings, please visit: www.Tapinator.com/Investors.
Forward-Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Our statements regarding our
financial outlook for the remainder of the fiscal year 2017 and the full fiscal
year 2018 contained in this press release are forward-looking statements.
Forward-looking statements in this release involve substantial risks and
uncertainties that could cause the next stage of our development, the
deleveraging and strengthening of our balance sheet and the execution of our
organic growth strategy to differ significantly from those expressed or implied
by the forward-looking statements. Such risks and uncertainties include, among
others, our belief that our overall growth will continue and our expectation
that Full-Featured Games bookings will increase by more than 200% in 2017 as
compared to 2016. Tapinator undertakes no obligation to update or revise any
forward-looking statements. The quoting and trading of the company's common
stock on the OTC Market Group's OTC Link quotation system is often thin and
characterized by wide fluctuations in trading prices, due to many factors that
may have little to do with the company's operations or business prospects. As a
result, there may be volatility in the market price of the shares of the
company's common stock for reasons unrelated to operating performance. Moreover,
the OTC Market Group's OTC Link quotation system is not a stock exchange, and
trading of securities on it is often more sporadic than trading of securities
listed on the NASDAQ Stock market or another securities exchange. Accordingly,
stockholders may have difficulty reselling any of their shares. For a further
description of the risks and uncertainties that could cause actual results to
differ from those expressed in these forward-looking statements, as well as
risks relating to the business of the company, see Tapinator's Risk Factors
which are available within the disclaimers section of Tapinator.com.
CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
914.930.6232
Source: Tapinator, Inc.
Tapinator Announces Q3 Preliminary Results and 2017 / 2018
Full-Year Guidance
New York,
NY – PRNewswire - September 7, 2017 - Tapinator, Inc. (OTCQB: TAPM),a
developer and publisher of mobile games on the iOS, Google Play, and Amazon
platforms, today announced its preliminary, unaudited Bookings*, Revenue,
Operating Income (Loss), and Adjusted EBITDA* results for Q3, 2017, in
addition to full-year guidance for these measures for fiscal years 2017 and
2018.
Q3 2017 Preliminary Summary Results and
2017 / 2018 Full-Year Guidance (Unaudited)
|
Preliminary Results |
|
Low-End Guidance |
($ in thousands) |
Q3 2017 |
|
FY 2017 |
y-o-y % chg |
|
FY 2018 |
y-o-y % chg |
|
Bookings: |
|
$909 |
|
|
|
$3,493 |
|
-8 |
% |
|
|
$4,754 |
|
36 |
% |
|
Full-Featured Games |
|
$405 |
|
|
|
$1,320 |
|
207 |
% |
|
|
$2,379 |
|
80 |
% |
|
Rapid-Launch Games |
|
$505 |
|
|
|
$2,173 |
|
-36 |
% |
|
|
$2,375 |
|
9 |
% |
|
|
|
|
|
|
|
|
|
|
Revenue |
|
$855 |
|
|
|
$3,150 |
|
-16 |
% |
|
|
$4,666 |
|
48 |
% |
|
Operating Income (Loss) |
|
($98 |
) |
|
|
($678 |
) |
5,943 |
% |
|
|
($274 |
) |
59 |
% |
|
|
|
|
|
|
|
|
|
|
Adjusted EBITDA |
|
$131 |
|
|
|
$235 |
|
-73 |
% |
|
|
$816 |
|
248 |
% |
|
|
|
|
|
|
|
|
|
|
|
Preliminary Results |
|
High-End Guidance |
($ in thousands) |
Q3 2017 |
|
FY 2017 |
y-o-y % chg |
|
FY 2018 |
y-o-y % chg |
|
Bookings: |
|
$909 |
|
|
|
$3,619 |
|
-5 |
% |
|
|
$5,623 |
|
55 |
% |
|
Full-Featured Games |
|
$405 |
|
|
|
$1,405 |
|
227 |
% |
|
|
$3,004 |
|
114 |
% |
|
Rapid-Launch Games |
|
$505 |
|
|
|
$2,214 |
|
-35 |
% |
|
|
$2,618 |
|
18 |
% |
|
|
|
|
|
|
|
|
|
|
Revenue |
|
$855 |
|
|
|
$3,250 |
|
-13 |
% |
|
|
$5,464 |
|
68 |
% |
|
|
|
|
|
|
|
|
|
|
Operating Income (Loss) |
|
($98 |
) |
|
|
($630 |
) |
5,515 |
% |
|
|
$95 |
|
115 |
% |
|
|
|
|
|
|
|
|
|
|
Adjusted EBITDA |
|
$131 |
|
|
|
$283 |
|
-68 |
% |
|
|
$1,185 |
|
319 |
% |
|
Ilya Nikolayev, CEO of Tapinator commented “2017 represents a pivotal year
for the Company. As we communicated earlier this year, we have shifted our
focus from Rapid-Launch Games to the more lucrative Full-Featured Games
opportunity. While this shift has resulted in, what we believe to be, only
a temporary pause in our overall growth, our strategy has already generated
results in that we expect Full-Featured Games Bookings to increase by more
than 200% in 2017 as compared to 2016. Looking forward, we are very
excited about our Full-Featured Games pipeline as we have a robust portfolio
of new games and existing game updates slated to launch in Q4 2017 and Q1
2018. In the coming weeks, we will provide a detailed summary of our
current Full-Featured Games pipeline and release schedule.”
We expect to release our complete GAAP earnings results for Q3, 2017 on
November 15, 2017. Such results will include a reconciliation between GAAP
and non-GAAP results and other key operating and game related metrics.
*Non-GAAP Financial Measures
We have provided in this release the non-GAAP financial measures of Bookings
and adjusted EBITDA, as a supplement to the measures of Revenue and
Operating Income, which are prepared in accordance with United States
generally accepted accounting principles ("GAAP"). Management uses Bookings
and adjusted EBITDA internally in analyzing our financial results to assess
operational performance and liquidity. The presentation of Bookings and
adjusted EBITDA is not intended to be considered in isolation or as a
substitute for the financial information prepared in accordance with GAAP.
We believe that both management and investors benefit from referring to
Bookings and adjusted EBITDA in assessing our performance and when planning,
forecasting and analyzing future periods. We believe Bookings and adjusted
EBITDA are useful to investors because it allows for greater transparency
with respect to key financial metrics we use in making operating decisions
and because our investors and analysts use them to help assess the health of
our business. We have provided reconciliations between our historical and
projected Bookings and adjusted EBITDA to the most directly comparable GAAP
-
Bookings does not reflect that we
defer and recognize online game revenue over the estimated life of
durable virtual goods;
-
Adjusted EBITDA does not include the
impact of stock-based expense, impairment of intangible assets
previously acquired, acquisition-related transaction expenses,
contingent consideration fair value adjustments and restructuring
expense;
-
Adjusted EBITDA does not reflect
income tax expense;
-
Adjusted EBITDA does not include
other income or expense, which includes foreign exchange gains and
losses and interest income or expense;
-
Adjusted EBITDA excludes
depreciation and amortization of intangible assets. Although
depreciation and amortization are non-cash charges, the assets being
depreciated and amortized may have to be replaced in the future; and
-
Other companies, including companies
in our industry, may calculate adjusted EBITDA differently or not at
all, which will reduce their usefulness as a comparative measure.
Because of these limitations, you should consider Bookings and adjusted
EBITDA along with other financial performance measures, including Revenue,
Net Income (Loss), Diluted Net Income (Loss) Per Share, Cash Flow from
Operations, Operating Income (Loss) and our other financial results
presented in accordance with GAAP.
Reconciliation of GAAP to Non-GAAP
Results (unaudited)
|
Preliminary Results |
|
Low-End Guidance |
($ in thousands) |
Q3 2017 |
|
FY 2017 |
|
FY 2018 |
|
Revenue |
|
$855 |
|
|
|
$3,150 |
|
|
|
$4,666 |
|
|
Change in deferred revenue |
|
$55 |
|
|
|
$343 |
|
|
|
$88 |
|
|
Bookings |
|
$909 |
|
|
|
$3,493 |
|
|
|
$4,754 |
|
|
|
|
|
|
|
|
|
Operating Income (Loss) |
|
($98 |
) |
|
|
($678 |
) |
|
|
($274 |
) |
|
Amortization of capitalized software development |
|
$168 |
|
|
|
$717 |
|
|
|
$850 |
|
|
Depreciation and amortization of other assets |
|
$5 |
|
|
|
$22 |
|
|
|
$17 |
|
|
Stock-based expense |
|
$56 |
|
|
|
$174 |
|
|
|
$224 |
|
|
Adjusted EBITDA |
|
$131 |
|
|
|
$235 |
|
|
|
$816 |
|
|
|
|
|
|
|
|
|
|
Preliminary Results |
|
High-End Guidance |
($ in thousands) |
Q3 2017 |
|
FY 2017 |
|
FY 2018 |
|
Revenue |
|
$855 |
|
|
|
$3,250 |
|
|
|
$5,464 |
|
|
Change in deferred revenue |
|
$55 |
|
|
|
$368 |
|
|
|
$159 |
|
|
Bookings |
|
$909 |
|
|
|
$3,619 |
|
|
|
$5,623 |
|
|
|
|
|
|
|
|
|
Operating Income (Loss) |
|
($98 |
) |
|
|
($630 |
) |
|
|
$95 |
|
|
Amortization of capitalized software development |
|
$168 |
|
|
|
$717 |
|
|
|
$850 |
|
|
Depreciation and amortization of other assets |
|
$5 |
|
|
|
$22 |
|
|
|
$17 |
|
|
Stock-based expense |
|
$56 |
|
|
|
$174 |
|
|
|
$224 |
|
|
Adjusted EBITDA |
|
$131 |
|
|
|
$283 |
|
|
|
$1,185 |
|
|
About Tapinator
Tapinator develops and publishes mobile games on the iOS, Google Play, and
Amazon platforms. Tapinator’s portfolio includes over 300 mobile gaming
titles that, collectively, have achieved over 400 million player downloads,
including games such as ROCKY™, Video
Poker Classic, Solitaire Dash, and Dice
Mage. Tapinator generates revenues through the sale of branded
advertisements and via consumer app store transactions. Founded in 2013,
Tapinator is headquartered in New York, with product development teams
located in the United States, Germany, Pakistan, Indonesia, Russia and
Canada. Consumers can find high-quality mobile entertainment wherever they
see the ‘T’ character logo, or at http://tapinator.com.
Tapinator (OTCQB:
TAPM) trades on the OTCQB Venture Market for early stage and developing
U.S. and international companies. Companies are current in their reporting
and undergo an annual verification and management certification process. For
more information about Tapinator and complete investor materials such as
investor presentations and recent filings, please visit: www.tapinator.com/investors.
Forward Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are
forward-looking statements reflecting the current beliefs and expectations
of management made pursuant to the safe harbor provisions of the Private
Securities Litigation Reform Act of 1995. Words such as “believe,” "may,"
"will" "expect," "anticipate," "estimate," "intend," and similar expressions
(as well as other words or expressions referencing future events, conditions
or circumstances) are intended to identify forward-looking statements. Our
statements regarding our financial outlook for the remainder of the fiscal
year 2017 and the full fiscal year 2018 contained in this press release are
forward-looking statements. Forward-looking statements in this release
involve substantial risks and uncertainties that could cause the next stage
of our development, the deleveraging and strengthening of our balance sheet
and the execution of our organic growth strategy to differ significantly
from those expressed or implied by the forward-looking statements. Such
risks and uncertainties include, among others, our belief that our overall
growth will continue and our expectation that Full-Featured Games bookings
will increase by more than 200% in 2017 as compared to 2016. Tapinator
undertakes no obligation to update or revise any forward-looking statements.
The quoting and trading of the company's common stock on the OTC Market
Group's OTC Link quotation system is often thin and characterized by wide
fluctuations in trading prices, due to many factors that may have little to
do with the company's operations or business prospects. As a result, there
may be volatility in the market price of the shares of the company's common
stock for reasons unrelated to operating performance. Moreover, the OTC
Market Group's OTC Link quotation system is not a stock exchange, and
trading of securities on it is often more sporadic than trading of
securities listed on the NASDAQ Stock market or another securities exchange.
Accordingly, stockholders may have difficulty reselling any of their shares.
For a further description of the risks and uncertainties that could cause
actual results to differ from those expressed in these forward-looking
statements, as well as risks relating to the business of the company, see
Tapinator's Risk Factors which are available within the disclaimers section
of Tapinator.com.
CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232
Source: Tapinator, Inc.
Tapinator Announces Up to $3.0 Million Common Stock Capital
Raise
Company Announces General Solicitation Offering under
Regulation D 506(c) of the Securities Act Solely to Accredited Investors and
Institutional Investors
New York, NY – PRNewswire - September 7, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and
publisher of mobile games on the iOS, Google Play, and Amazon platforms,
announced today a general solicitation private placement offering ("Offering")
solely to accredited investors under Rule 506(c) of Regulation D promulgated by
the Securities and Exchange Commission under the Securities Act of 1933, as
amended ("Securities Act").
The Company has engaged Westpark Capital, Inc. ("Westpark Capital") as its
exclusive placement agent. Westpark Capital invites all interested broker
dealers and accredited investors interested in participating in the Offering, to
contact Doug Kaiser at Westpark Capital at: dkaiser@wpcapital.com.
"We believe this offering represents an important opportunity for Tapinator as
we enter the next stage of expansion," stated Andrew Merkatz, President & CFO of
Tapinator. "We expect this offering will provide the capital needed to
deleverage and strengthen our balance sheet, and execute upon our organic growth
strategy."
Details concerning the offering, which is available to any accredited investor,
are included in the Company's Private Placement Memorandum posted on the
Company's website at: www.tapinator.com/offering.
The securities offered in the Offering have not been registered under the
Securities Act, any state securities laws or the securities laws of any other
jurisdiction, and may not be offered or sold in the United States or to United
States persons absent registration or an applicable exemption from registration
requirements of the Securities Act is available. Additional details of the
offering are included in the Private Placement Memorandum.
This advertisement does not constitute an offer to sell nor a solicitation of an
offer to purchase any securities in any jurisdiction in which such an offer or
solicitation is not authorized and does not constitute an offer within any
jurisdiction to any person to whom such offer would be unlawful.
Under Rule 506(c), general solicitation of offerings is permitted, however,
purchasers in a Rule 506(c) offering must be "accredited investors." The SEC
defines the term "accredited investor" in Rule 501(a). Generally, individuals
are considered accredited investors if they have a net worth greater than $1
million (excluding their primary residence) or incomes in excess of $200,000 in
the last two years with the expectation of the same in the current year (or
$300,000 with a spouse).
For more information about Tapinator and complete investor materials such as
investor presentations and recent filings, please visit: www.tapinator.com/investors.
About Tapinator
Tapinator develops and publishes mobile games on the iOS, Google Play, and
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles
that, collectively, have achieved over 400 million player downloads, including
games such as ROCKY™, Video Poker Classic, Solitaire Dash, and Dice Mage.
Tapinator generates revenues through the sale of branded advertisements and via
consumer app store transactions. Founded in 2013, Tapinator is headquartered in
New York, with product development teams located in the United States, Germany,
Pakistan, Indonesia, Russia and Canada. Consumers can find high-quality mobile
entertainment wherever they see the 'T' character logo, or at http://tapinator.com.
Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market for early stage and
developing U.S. and international companies. Companies are current in their
reporting and undergo an annual verification and management certification
process. Investors can find Real-Time quotes and market information for the
company on www.otcmarkets.com.
About Westpark Capital
WestPark Capital, Inc. (www.wpcapital.com) is a full-investment bank focused on
emerging growth sectors such as healthcare, software, technology, biotechnology,
financial services, manufacturing, consumer products, media and telecom
industries, among other categories. WestPark Capital provides a comprehensive
range of corporate finance services, including initial public offerings,
follow-on offerings, private placements, SIPOs and corporate finance advisory
services.
Forward Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as "believe," "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
next stage of our development, the deleveraging and strengthening of our balance
sheet and the execution of our organic growth strategy to differ significantly
from those expressed or implied by the forward-looking statements. Such risks
and uncertainties include, among others, our ability to successfully raise
proceeds under this Offering. Tapinator undertakes no obligation to update or
revise any forward-looking statements. The quoting and trading of the company's
common stock on the OTC Market Group's OTC Link quotation system is often thin
and characterized by wide fluctuations in trading prices, due to many factors
that may have little to do with the company's operations or business prospects.
As a result, there may be volatility in the market price of the shares of the
company's common stock for reasons unrelated to operating performance. Moreover,
the OTC Market Group's OTC Link quotation system is not a stock exchange, and
trading of securities on it is often more sporadic than trading of securities
listed on the NASDAQ Stock market or another securities exchange. Accordingly,
stockholders may have difficulty reselling any of their shares. For a further
description of the risks and uncertainties that could cause actual results to
differ from those expressed in these forward-looking statements, as well as
risks relating to the business of the company, see Tapinator's Risk Factors
which are available within the disclaimers section of Tapinator.com.
SOURCE Tapinator, Inc.
Tapinator Launches Dice Mage 2 - Dice Mage 2 Becomes Top 100
Grossing Game in Adventure & Role Playing Categories
New York, NY – PRNewswire - August 17, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and
publisher of mobile games on the iOS, Google Play, and Amazon platforms, is
pleased to announce that it launched Dice Mage 2 globally on August 10th, 2017.
In order to bring Dice Mage 2 to mobile players worldwide, Tapinator partnered
with developer Boarding Party Games, of Vancouver, Canada. DM2 is a sequel to a
hit role-playing game (RPG) with nearly 1 million player downloads. It features
magical dice duels, accessible yet strategic combat and many mystical worlds to
explore – all of which offers the perfect combination of skill and chance.
The Company is pleased to report the following post-launch metrics:
• Over 400,000 player downloads in less than one week after global release
• Featured on Apple’s iOS home page as a “New Game We Love” along with a prized
top banner in 147 countries, including the United States
• On iOS, reached #52 Top Grossing for Adventure Games in the United States
• On iOS, reached #82 Top Grossing for Role Playing Games in the United States
“We are almost one week into our global launch of Dice Mage 2 and we are super
excited with the game’s results so far. We have an average player review score
of 4.5 stars (out of 5.0) with an overwhelming number of five star reviews. It
is clear that players love the game. DM2 has been featured very prominently by
the iOS App Store and has been awarded a rare top banner in numerous countries,
including the United States. Finally, we have cracked the Top 100 Grossing
charts for both the Adventure and Role Playing categories. We look forward to
the next few weeks as Dice Mage 2 continues to grow on iOS and as we prepare for
launch on the Google Play and Amazon platforms,” said Tapinator CEO, Ilya
Nikolayev.
About Tapinator
Tapinator develops and publishes mobile games on the iOS, Google Play, and
Amazon platforms. Tapinator’s portfolio includes over 300 mobile gaming titles
that, collectively, have achieved over 400 million player downloads, including
games such as ROCKY™, Video Poker Classic, Solitaire Dash, Dice Mage, and Burn
It Down. Tapinator generates revenues through the sale of branded advertisements
and via consumer app-store transactions. Founded in 2013, Tapinator is
headquartered in New York, with product development teams located in the United
States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find
high-quality mobile entertainment wherever they see the ‘T’ character logo, or
at http://tapinator.com.
Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market for early stage and
developing U.S. and international companies. Companies are current in their
reporting and undergo an annual verification and management certification
process. Investors can find Real-Time quotes and market information for the
company on www.otcmarkets.com.
Forward Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as “believe,” "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
development and monetization of our mobile games, future results, performance or
achievements to differ significantly from those expressed or implied by the
forward-looking statements. Such risks and uncertainties include, among others,
the uncertainties inherent in the hits nature of the mobile gaming business.
Tapinator undertakes no obligation to update or revise any forward-looking
statements. The quoting and trading of the company's common stock on the OTC
Market Group's OTC Link quotation system is often thin and characterized by wide
fluctuations in trading prices, due to many factors that may have little to do
with the company's operations or business prospects. As a result, there may be
volatility in the market price of the shares of the company's common stock for
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC
Link quotation system is not a stock exchange, and trading of securities on it
is often more sporadic than trading of securities listed on the NASDAQ Stock
market or another securities exchange. Accordingly, stockholders may have
difficulty reselling any of their shares. For a further description of the risks
and uncertainties that could cause actual results to differ from those expressed
in these forward-looking statements, as well as risks relating to the business
of the company, see Tapinator's Risk Factors which are available within the
disclaimers section of Tapinator.com.
CONTACT:
Tapinator Investor Relations
investor.relations@tapinator.com
(914) 930-6232
Source: Tapinator, Inc.
Tapinator Launches Big Sport Fishing 2017
BSF 2017 Achieves 500,000+ Player Downloads in First
Week
New York, NY – PRNewswire - Aug. 3, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and
publisher of mobile games on the iOS, Google Play, and Amazon platforms, is
pleased to announce that it launched Big Sport Fishing 2017 globally on July
20th, 2017. In order to bring BSF2017 to mobile players worldwide, Tapinator
partnered with developer RocketMind Inc., of Cambridge, Massachusetts. BSF2017
is a sequel to a fishing game with nearly 15 million player downloads. It
features beautiful, panoramic 3D environments, amazing console quality graphics,
motion sensor controls, and the most realistic tackle box on mobile.
The Company is pleased to report the following post-launch metrics:
- Over 520,000 player downloads during the first 7 days after global release
- Featured on Apple's iOS home page as a "New game we love" in 134 countries
- On iOS, reached #1 in the Sports Games category in 12 countries, including
China
- On iOS, reached the top 10 in the Action Games category in 48 countries
"We are happy with both the player feedback and platform reception of BSF2017.
The game was featured across the globe and currently has a 4 Star average review
score, with overwhelmingly positive feedback from both fishing pros and casual
players alike. Separately, the upcoming week is an exciting one for Tapinator
with the release of Burn It Down on Steam today, August 3rd, and the release of
Dice Mage 2 globally next Thursday, August 10th," said Tapinator CEO, Ilya
Nikolayev.
About Tapinator
Tapinator develops and publishes mobile games on the iOS, Google Play, and
Amazon platforms. Tapinator's portfolio includes over 300 mobile gaming titles
that, collectively, have achieved over 400 million player downloads, including
games such as ROCKY™, Video Poker Classic, Solitaire Dash, Dice Mage, and Burn
It Down. Tapinator generates revenues through the sale of branded advertisements
and via consumer app-store transactions. Founded in 2013, Tapinator is
headquartered in New York, with product development teams located in the United
States, Germany, Pakistan, Indonesia, Russia and Canada. Consumers can find
high-quality mobile entertainment wherever they see the 'T' character logo, or
at http://tapinator.com.
Tapinator (OTCQB: TAPM) trades on the OTCQB Venture Market for early stage and
developing U.S. and international companies. Companies are current in their
reporting and undergo an annual verification and management certification
process. Investors can find Real-Time quotes and market information for the
company on www.otcmarkets.com.
About RocketMind
Rocketmind develops innovative games and apps for mobile devices. We specialize
in games which combine sophisticated 3D graphics with motion based controls.
Founded in 2009, Rocketmind has released multiple mobile gaming titles which
have collectively been downloaded more than 15 million times. For a full listing
of Rocketmind's games, see our website at www.rocketmind.com.
Forward Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as "believe," "may," "will" "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
development and monetization of our mobile games, future results, performance or
achievements to differ significantly from those expressed or implied by the
forward-looking statements. Such risks and uncertainties include, among others,
the uncertainties inherent in the hits nature of the mobile gaming business.
Tapinator undertakes no obligation to update or revise any forward-looking
statements. The quoting and trading of the company's common stock on the OTC
Market Group's OTC Link quotation system is often thin and characterized by wide
fluctuations in trading prices, due to many factors that may have little to do
with the company's operations or business prospects. As a result, there may be
volatility in the market price of the shares of the company's common stock for
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC
Link quotation system is not a stock exchange, and trading of securities on it
is often more sporadic than trading of securities listed on the NASDAQ Stock
market or another securities exchange. Accordingly, stockholders may have
difficulty reselling any of their shares. For a further description of the risks
and uncertainties that could cause actual results to differ from those expressed
in these forward-looking statements, as well as risks relating to the business
of the company, see Tapinator's Risk Factors which are available within the
disclaimers section of Tapinator.com.
SOURCE Tapinator, Inc.
Tapinator Presents at the 2017 Marcum MicroCap Conference in
NYC
New York, NY – PRNewswire - June 14, 2017 - Tapinator, Inc. (OTCQB:
TAPM), a developer and
publisher of mobile games on the iOS, Google Play, and Amazon platforms, is
pleased to announce that it will be presenting to investors at the 2017 Marcum
MicroCap Conference on June 15th at 2:00PM EDT. The Marcum conference is a
highlight on the annual investment community calendar in New York City. Ilya
Nikolayev, Tapinator's CEO, and Andrew Merkatz, President and CFO, will also be
meeting with institutional and high net worth investors in scheduled meetings
throughout both days of the conference on June 15th and June 16th.
The Company will be using an updated investor presentation that is available
here:
http://www.otcmarkets.com/stock/TAPM/video-and-presentations.
The Marcum MicroCap Conference (www.marcummicrocap.com) is a nationally
recognized forum for publicly traded companies with less than $500 million in
market capitalization to network with fund managers and high net worth investors
who focus on small cap equities. More than 2,000 investors and other
participants from every segment of the microcap marketplace attend each year,
including venture and lower middle-market private equity investors,
institutional investors, directors, investment bankers, and buy- and sell-side
analysts, as well as senior executive teams from presenting companies and
service providers to the microcap marketplace.
About Tapinator
Tapinator (OTC: TAPM) develops and publishes mobile games on the iOS, Google
Play, and Amazon platforms. Tapinator's portfolio includes over 300 mobile
gaming titles that, collectively, have achieved over 400 million player
downloads, including games such as ROCKY™, Combo Quest, Video Poker Classic,
Solitaire Dash and Burn It Down. Tapinator generates revenues through the sale
of branded advertisements, paid downloadable games and premium in-game content.
Founded in 2013, Tapinator is headquartered in New York, with product
development teams located in the United States, Germany, Pakistan, Indonesia,
Russia and Canada. Consumers can find high-quality mobile entertainment wherever
they see the 'T' character logo, or at Tapinator.com.
Forward Looking Statements
To the extent that statements contained in this press release are not
descriptions of historical facts regarding Tapinator, they are forward-looking
statements reflecting the current beliefs and expectations of management made
pursuant to the safe harbor provisions of the Private Securities Litigation
Reform Act of 1995. Words such as "believe," "may," "will," "expect,"
"anticipate," "estimate," "intend," and similar expressions (as well as other
words or expressions referencing future events, conditions or circumstances) are
intended to identify forward-looking statements. Forward-looking statements in
this release involve substantial risks and uncertainties that could cause the
development and monetization of our mobile games, future results, performance or
achievements to differ significantly from those expressed or implied by the
forward-looking statements. Such risks and uncertainties include, among others,
the uncertainties inherent in the hits nature of the mobile gaming business.
Tapinator undertakes no obligation to update or revise any forward-looking
statements. The quoting and trading of the company's common stock on the OTC
Market Group's OTC Link quotation system is often thin and characterized by wide
fluctuations in trading prices, due to many factors that may have little to do
with the company's operations or business prospects. As a result, there may be
volatility in the market price of the shares of the company's common stock for
reasons unrelated to operating performance. Moreover, the OTC Market Group's OTC
Link quotation system is not a stock exchange, and trading of securities on it
is often more sporadic than trading of securities listed on the NASDAQ Stock
market or another securities exchange. Accordingly, stockholders may have
difficulty reselling any of their shares. For a further description of the risks
and uncertainties that could cause actual results to differ from those expressed
in these forward-looking statements, as well as risks relating to the business
of the company, see Tapinator's Risk Factors which are available within the
disclaimers section of Tapinator.com.
SOURCE Tapinator, Inc.
ABOUT TAPM:
Tapinator was founded by a visionary team that has years of experience
building games and applications across all platforms - including iOS, Android,
Kindle and Facebook.
Meet our Executive Team:
Ilya Nikolayev, CEO
Co-founder and CEO of Familybuilder (the Family Tree application) until the sale
of the Company to Intelius. In 2007, Mr. Nikolayev created one of the first
successful Facebook applications, Family Tree, and grew the property to over 6
million monthly active unique users and 45 million total users. Mr. Nikolayev
raised venture capital funding, grew the business to profitability, and
successfully sold the business in 2011, generating a significant return for all
of its investors. Mr. Nikolayev is also a co-founder at InAppFuel, a
business-to-business product for mobile game developers. Prior to Familybuilder,
Mr. Nikolayev worked in banking for JP Morgan. Mr. Nikolayev graduated cum laude
from New York University.
Khurram Samad, CTO
Mr. Samad leads Tapinator's software development team. Previously, Mr. Samad
founded GeniTeam, an outsourced development company specializing in mobile, with
over 40 developers in-house. He is an experienced leader of offshore technical
teams, focused on cost effectively creating high-quality games and applications
across mobile platforms. Mr. Samad earned his BS in Computer Science from
National University of Computer and Emerging Science. MBA from LUMS.
Andrew Merkatz, President
Andrew Merkatz is an accomplished finance executive with 20 years of experience
as an investor and operator in media and technology growth companies. From
2008-2015, Mr. Merkatz was a Managing Director of Investments at Vision Capital
where he managed investments in digital media and software technology. Mr.
Merkatz began his career at private equity firm, Interlaken Capital. He later
served as Chief Operating Officer for Site-Specific, one of the first internet
advertising agencies (sold to CKS Group), Vice President of Corporate
Development at FLOORgraphics, a pioneering in-store media company (sold to News
Corp.), and President of Predict It, a venture backed digital media company. In
2007, Mr. Merkatz co-founded Familybuilder, a leading Facebook app developer,
which profitably scaled to more than 45 million users prior to the successful
sale of the Company in 2011. In 2013, Mr. Merkatz co-founded InAppFuel, a
developer of patent-pending casino minigame software for mobile game developers
that was acquired by Tapinator in September 2014. Mr. Merkatz holds an M.B.A.
from Harvard Business School and a B.A. in Economics, with distinction, from the
University of Pennsylvania.
Robert Crates, Director
Robert B. Crates has over 25 years of experience in private equity, investing in
a broad range of industries and asset categories. Mr. Crates has served on the
board of directors of numerous public and private companies. He has invested in
leading venture capital and hedge funds and served as an advisory director to
iEurope, a venture capital fund manager focused on Eastern Europe, and as an
advisor/initial investor in the Global Undervalued Securities Hedge Fund. He is
currently Chairman of Power-by-Power Texas, an electricity procurement,
brokerage, and management company. Mr. Crates was previously the President and
Co-Founder of Crates Thompson Capital, a private equity investment management
company, the General Partner of a private equity fund managed for the principals
of Luther King Capital Management, an investment advisory company with more than
$10 billion under management, and an analyst in corporate banking with the
United States Trust Company of New York. He is a graduate of Yale University.
Teymour Farman-Farmaian, Sr. Advisor
Teymour Farman-Farmaian was Chief Acquisition and Retention Officer (later CMO)
at Spotify, the world’s leading music streaming service, starting in 2011. In
this role, Teymour led a team of over 100 employees and helped triple revenue
growth to hit a $500 million run rate. Before Spotify, Teymour spent close to
two years with Zynga (ZNGA) as GM of Partnerships. There, he was responsible for
Zynga’s multi-billion dollar partnership with Facebook as well relationships
with Yahoo and Google. In this role, Teymour helped launch over a dozen social
games. Teymour went to Zynga after six years at Google (GOOG). He joined Google
as Director of European Sales Operations, where he helped achieve ten figure
revenues. His last position at Google was as Director of Sales Services, where
he served deal teams working on partnerships (including AOL and eBay)
responsible for 25% of Google’s revenue. Teymour speaks French, Spanish,
Italian, Portugese and Farsi and holds a BA from Duke University and an MBA from
Harvard University.
Company Overview
Tapinator (OTC: TAPM) designs, develops and publishes mobile games on the iOS,
Google Play, and Amazon platforms. Tapinator’s owned and operated portfolio
includes over 130 mobile gaming titles that, collectively, have achieved over
130 million downloads. A number of these titles have risen to the top of the
mobile leaderboard charts and have been featured by the Apple, Google, and
Amazon App Stores. Founded in 2013, Tapinator is headquartered in New York, with
product development teams located in Pakistan, Denmark, Indonesia, Canada and
Russia.
SOURCE: www.tapinator.com
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This release contains "forward-looking statements" within the meaning of Section
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